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Enhancement
Scritto da burru   
Venerdì 19 Settembre 2008 06:02
Gli "enhancement" sono bonus per abilità e caratteristiche del personaggio. Ogni razza e classe hanno i propri.
Raziali
Elfo Forgiato Halfling
Nano Umano

Classe
Barbaro Bardo Chierico
Guerriero Ladro Mago
Paladino Ranger Stregone

 

 

Elfo

Livello Nome Descrizione
1 Elven Perception I Garantisce un bonus +2 alle abilità Ascoltare, Cercare ed Osservare
2 Elven Enchantment Resistance I Garantisce un bonus +2 sui tiri salvezza contro incantesimi.
2 Elven Arcanum I Guadagni 20 punti mana.
2 Elven Melee Damage I Guadagni un addizionale bonus +1 sui tire per i danni quando usi una spada lunga o un rapier.
2 Elven Ranged Damage I Guadagni un addizionale bonus di +1 sui tiri per i danni quando usi un arco lungo o un arco corto.
3 Elven Perception II Garantisce un bonus +3 alle abilità di Ascoltare, Cercare, Osservere.
3 Elven Dexterity I Garantisce un incremento di +1 ai punti destrezza.
4 Elven Enchantment Resistance II Garantisce un bonus +4 sui tiri salvezza contro incantesimi.
5 Elven Perception III Garantisce un bonus +4 alle abilità di Ascoltare, Cercare, Osservere.
5 Elven Arcanum II Guadagni 40 punti mana.
6 Elven Melee Attack I Guadagni un addizionale bonus +1 sui tiri per attaccare quando usi una spada lunda o un rapier.
6 Elven Ranged Attack I Guadagni un addizionale bonus +1 sui tiri per attaccare quando usi un arco lungo o un arco corto.
7 Elven Perception IV Garantisce un bonus +5 sui tiri salvezza contro incantesimi.
8 Elven Dexterity II Garantisce un incremento di +1 ai punti destrezza.
8 Elven Arcanum III Guadagni 60 punti mana.
9 Elven Perception V Garantisce un bonus +6 sui tiri salvezza contro incantesimi.
9 Elven Enchantment Resistance III Garantisce un bonus +6 sui tiri salvezza contro incantesimi.
10 Elven Melee Damage II Guadagni un addizionale bonus +2 sui tiri per attaccare quando usi una spada lunda o un rapier.
10 Elven Ranged Damage II Guadagni un addizionale bonus +1 sui tiri per attaccare quando usi un arco lungo o un arco corto.

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Forgiato

Livello Nome Descrizione
1 Warforged Durability I Garantisce un bonus +2 alle abilità Riparare ed Equilibrio.
1 Construct Thinking I Garantisce un bonus +2 sui tiri contro gli incantesimi basati sulla volontà.
1 Healer's Friend I Incrementi del 10% il beneficio degli incantesimi di cura.
2 Warforged Hardiness Garantisce un bonus +1 sui tiri salvezza sulla tempra.
2 Inscribed Armor I Riduce del 5% il fallimento degli incantesimi arcani.
2 Warforged Durability II Garantisce un bonus +3 alle abilità Riparare ed Equilibrio.
3 Warforged Constitution I Garantisce un bonus +1 ai punti costituzione.
4 Nausea & Exhaustion Immunity Ulteriori incrementi alle vostra resistenza all'esaurimento e alla nausea rendendovi, completamente immuni a questi effetti.
5 Warforged Durability III Garantisce un bonus +4 alle abilità Riparare ed Equilibrio.
5 Construct Thinking II Garantisce un bonus +3 ai tiri salvezza contro incantesimi basati sulla volontà.
5 Damage Reduction I Guadagni una riduzione di danno 1/adamntine, o migliora la tua esistente resistenza ai danni di 1.
6 Healer's Friend II Incrementi del 20% il beneficio degli incantesimi di cura.
6 Sleep & Paralysis Immunity Ulteriori incrementi alle vostra resistenza al sonno e alla paralisi, rendendovi completamente immuni a questi effetti.
7 Warforged Durability IV Garantisce un bonus +5 alle abilità Riparare ed Equilibrio.
7 Inscribed Armor II Riduce del 10% il fallimento degli incantesimi arcani.
8 Warforged Constitution II Garantisce un bonus +2 ai punti costituzione.
8 Poison & Disease Immunity Ulteriori incrementi alle vostra resistenza all'avvelenamento e alla malattia, rendendovi completamente immuni a questi effetti.
9 Warforged Durability V Garantisce un bonus +6 alle abilità Riparare ed Equilibrio.
9 Construct Thinking III Garantisce un bonus +4 ai tiri salvezza contro incantesimi basati sulla volontà.
10 Healer's Friend III Incrementi del 30% il beneficio degli incantesimi di cura.
10 Energy Drain Immunity Ulteriori incrementi alle vostra resistenza allassorbimento di energia, rendendovi completamente immuni a questi effetti.
10 Improved Damage Reduction II Guadagni una riduzione di danno 2/adamntine, o migliora la tua esistente resistenza ai danni di 2.

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Halfling

Livello Nome Descrizione
1 Halfling Stealth I Garantisce un bonus +2 alle abilità di Nascondersi e Muoversi Silenziosamente.
1 Hero's Companion I Garantisce ad uno dei vostri compagni bonus di breve durata a danni e ai tiri salvezza mentre è dal vostro lato.
1 Halfling Thrown Weapon Damage I Guadagni un addizionale bonus di +1 ai danni quando usi armi da lancio.
2 Halfling Luck I Garantisce un bonus +1 ai tiri salvezza.
2 Halfling Fear Resistance I Garantisce un bonus +2 ai tiri salvezza contro paura.
2 Hero's Companion II Garantisce ad uno dei vostri compagni bonus di breve durata all'attacco, ai danni e ai tiri salvezza mentre è dal vostro lato.
3 Halfling Stealth II Garantisce un bonus +3 alle abilità di Nascondersi e Muoversi Silenziosamente.
3 Halfling Dexterity I Garantisce un bonus +1 ai punti destrezza.
3 Hero's Companion III Garantisce ad uno dei vostri compagni bonus di breve durata all'attacco, ai danni, alla classe armatura e ai tiri salvezza mentre è dal vostro lato.
4 Hero's Companion IV Garantisce ad uno dei vostri compagni bonus di breve durata all'attacco, ai danni, alla classe armatura e ai tiri salvezza mentre è dal vostro lato.
4 Halfling Thrown Weapon Attack I Guadagni un addizionale bonus di +1 all'attacco quando usi armi da lancio.
5 Halfling Stealth III Garantisce un bonus +4 alle abilità di Nascondersi e Muoversi Silenziosamente.
5 Halfling Fear Resistance II Garantisce un bonus +4 ai tiri salvezza contro paura.
5 Hero's Companion V Garantisce ad uno dei vostri compagni bonus di breve durata all'attacco, ai danni, alla classe armatura e ai tiri salvezza mentre è dal vostro lato.
6 Halfling Luck II Garantisce un bonus +2 ai tiri salvezza.
6 Hero's Companion VI Garantisce ad uno dei vostri compagni bonus di breve durata all'attacco, ai danni, alla classe armatura e ai tiri salvezza mentre è dal vostro lato.
6 Halfling Thrown Weapon Damage II Guadagni un addizionale bonus di +2 ai danni quando usi armi da lancio.
7 Halfling Stealth IV Garantisce un bonus +5 alle abilità di Nascondersi e Muoversi Silenziosamente.
7 Hero's Companion VII Garantisce ad uno dei vostri compagni bonus di breve durata all'attacco, ai danni, alla classe armatura e ai tiri salvezza mentre è dal vostro lato.
8 Halfling Dexterity II Garantisce un bonus +2 ai punti destrezza.
8 Hero's Companion VIII Garantisce ad uno dei vostri compagni bonus di breve durata all'attacco, ai danni, alla classe armatura e ai tiri salvezza mentre è dal vostro lato.
8 Halfling Thrown Weapon Attack II Guadagni un addizionale bonus di +1 all'attaco quando usi armi da lancio.
9 Halfling Stealth V Garantisce un bonus +6 alle abilità di Nascondersi e Muoversi Silenziosamente.
9 Hero's Companion IX Garantisce ad uno dei vostri compagni bonus di breve durata all'attacco, ai danni, alla classe armatura e ai tiri salvezza mentre è dal vostro lato.
10 Halfling Luck III Garantisce un bonus +3 ai tiri salvezza.
10 Hero's Companion X Garantisce ad uno dei vostri compagni bonus di breve durata all'attacco, ai danni, alla classe armatura e ai tiri salvezza mentre è dal vostro lato.
10 Halfling Thrown Weapon Damage III Guadagni un addizionale bonus di +3 ai danni quando usi armi da lancio.

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Nano

Livello Nome Descrizione
1 Dwarven Search I Garantisce un bonus di +5 all'abilità di cercare.
1 Dwarven Poison Resistance I Garantisce un bonus di +2 ai tiri salvezza contro avvelenamento.
1 Goblinoid Hatred I Garantisce un addizionale bonus di +2 contro gli attacchi di goblinoidi.
1 Giant Dodger Guadagni un addizionale bonus di +4 nello schivare gli attacchi di giganti.
1 Dwarven Armored Agility I Riduce la penalita dell'armatura a che è applicata a molte abilita di 1, senza riguardo all'armatura portata.
2 Dwarven Faith I Garantisce un incremento di 20 punti mana.
2 Dwarven Spell Resistance I Garantisce un bonus di +2 sui tiri salvezza contro incantesimi ed effetti magici.
2 Axe Damage I Guadagni un addizionale bonus di +1 ai danni quando usi ascia da battaglia, ascia da lancio, ascia grande, ascia nanica.
2 Dwarven Shield Mastery I You gain an additional bonus to reduce the damage you suffer when blocking.
3 Dwarven Search II Garantisce un bonus di +6 all'abilità di cercare.
3 Dwarven Constitution I Garantisce un bonus +1 ai punti costituzione.
3 Dwarven Poison Resistance II Garantisce un bonus di +3 ai tiri salvezza contro avvelenamento.
4 Dwarf Toughness Doubles the benefit you receive from the Toughness feat.
4 Dwarven Cleverness Grants a +2 bonus on saving throws against traps.
5 Dwarven Search III Garantisce un bonus di +7 all'abilità di cercare.
5 Dwarven Poison Resistance III Garantisce un bonus di +4 ai tiri salvezza contro avvelenamento.
5 Dwarven Faith II Garantisce un incremento di 40 punti mana.
5 Dwarven Armored Agility II Riduce la penalita dell'armatura a che è applicata a molte abilita di 2, senza riguardo all'armatura portata.
6 Dwarven Spell Resistance II Garantisce un bonus di +3 sui tiri salvezza contro incantesimi ed effetti magici.
6 Axe Attack I Guadagni un addizionale bonus di +1 sull'attacco quando usi ascia da battaglia, ascia da lancio, ascia grande, ascia nanica.
6 Dwarven Shield Mastery II You gain an additional bonus to reduce the damage you suffer when blocking.
7 Dwarven Search IV Garantisce un bonus di +8 all'abilità di cercare.
7 Battle Hardened Grants a +4 bonus on saving throws against fear.
7 Goblinoid Hatred II Garantisce un addizionale bonus di +4 contro gli attacchi di goblinoidi.
8 Dwarven Constitution II Garantisce un bonus +2 ai punti costituzione.
8 Dwarven Poison Resistance IV Garantisce un bonus di +5 ai tiri salvezza contro avvelenamento.
8 Dwarven Faith III Garantisce un incremento di 60 punti mana.
9 Dwarven Search V Garantisce un bonus di +9 all'abilità di cercare.
9 Dwarven Armored Agility III Riduce la penalita dell'armatura a che è applicata a molte abilita di 3, senza riguardo all'armatura portata.
10 Dwarven Spell Resistance III Garantisce un bonus di +4 sui tiri salvezza contro incantesimi ed effetti magici.
10 Axe Damage II Guadagni un addizionale bonus di +2 ai danni quando usi ascia da battaglia, ascia da lancio, ascia grande, ascia nanica.
10 Dwarven Shield Mastery III You gain an additional bonus to reduce the damage you suffer when blocking.

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Umano

Livello Nome Descrizione
1 Human Versatility I Grants a +1 bonus to all skill checks.
2 Improved Recovery I The benefit you receive from healing spells is increased by 10%.
3 Human Versatility II Grants a +2 bonus to all skill checks.
4 Human Constitution I Grants a +1 increase to Constitution score.
4 Human Charisma I Grants a +1 increase to Charisma score.
5 Human Dexterity I Grants a +1 increase to Dexterity score.
5 Human Intelligence I Grants a +1 increase to Intelligence score.
6 Human Versatility III Grants a +3 bonus to all skill checks.
6 Human Strength I Grants a +1 increase to Strength score.
6 Human Wisdom I Grants a +1 increase to Wisdom score.
7 Improved Recovery II The benefit you receive from healing spells is increased by 15%.
9 Human Versatility IV Grants a +4 bonus to all skill checks.
10 Improved Recovery III The benefit you receive from healing spells is increased by 20%.

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Barbaro

Livello Nome Descrizione
1 Extend Rage I Your rage lasts 25% longer.
1 Skill Interaction I Grants a +3 bonus to Intimidate and Listen skills.
1 Skill Athleticism I Grants a +3 bonus to Jump and Swim skills.
1 Barbarian's Power Attack I Power Attack does additional bonus damage.
1 Barbarian's Intimidation Intimidated targets are shaken.
1 Barbarian's Action Boost I This enhancement grants the ability to receive short-term boosts to weapon damage, damage reduction, or movement speed.
2 Barbarian's Constitution I Grants a +1 increase to Constitution score.
2 Extra Rage I You can rage one additional time between resting.
2 Power Rage I You gain an additional +2 Strength when raging.
2 Resist Disease I Grants a +3 bonus on saving throws against disease.
2 Resist Poison I Grants a +3 bonus on saving throws against poison.
3 Skill Interaction II Grants a +4 bonus to Intimidate and Listen skills.
3 Skill Athleticism II Grants a +4 bonus to Jump and Swim skills.
3 Hardy Rage I You gain an additional +2 Constitution when raging.
3 Improved Trap Sense I Grants an extra +2 bonus on saving throws against traps.
3 Barbarian Toughness Doubles the benefit you receive from the Toughness feat.
3 Barbarian's Action Boost II This enhancement grants the ability to receive short-term boosts to weapon damage, damage reduction, or movement speed.
4 Extend Rage II Your rage lasts 50% longer.
4 Resist Disease II Grants a +6 bonus on saving throws against disease.
4 Resist Poison II Grants a +6 bonus on saving throws against poison.
4 Greater Willpower I You gain an additional +2 bonus to Will saves when raging.
4 Improved Damage Reduction I You gain damage reduction 1/adamantine, or improve your existing damage reduction by 1.
5 Skill Interaction III Grants a +5 bonus to Intimidate and Listen skills.
5 Skill Athleticism III Grants a +5 bonus to Jump and Swim skills.
5 Barbarian's Constitution II Grants a +2 increase to Constitution score.
5 Power Rage II You gain an additional +3 Strength when raging.
5 Improved Trap Sense II Grants an extra +3 bonus on saving throws against traps.
6 Barbarian's Power Attack II Power Attack does additional bonus damage.
6 Extra Rage II You can rage two additional times between resting.
6 Barbarian's Action Boost III This enhancement grants the ability to receive short-term boosts to weapon damage, damage reduction, or movement speed.
7 Extend Rage III Your rage lasts 75% longer.
7 Skill Interaction IV Grants a +6 bonus to Intimidate and Listen skills.
7 Skill Athleticism IV Grants a +6 bonus to Jump and Swim skills.
7 Hardy Rage II You gain an additional +3 Constitution when raging.
7 Improved Trap Sense III Grants an extra +4 bonus on saving throws against traps.
8 Barbarian's Constitution III Grants a +3 increase to Constitution score.
8 Power Rage III You gain an additional +4 Strength when raging.
9 Skill Interaction V Grants a +7 bonus to Intimidate and Listen skills.
9 Skill Athleticism V Grants a +7 bonus to Jump and Swim skills.
9 Improved Trap Sense IV Grants an extra +5 bonus on saving throws against traps.
9 Greater Willpower II You gain an additional +4 bonus to Will saves when raging.
10 Extend Rage IV Your rage lasts twice as long.
10 Extra Rage III You can rage three additional times between resting.
10 Hardy Rage III You gain an additional +4 Constitution when raging.
10 Barbarian's Action Boost IV This enhancement grants the ability to receive short-term boosts to weapon damage, damage reduction, or movement speed.
10 Improved Damage Reduction II You gain damage reduction 2/adamantine, or improve your existing damage reduction by 2.

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Bardo

Livello Nome Descrizione
1 Skill Interaction I Grants a +3 bonus to Diplomacy and Bluff skills.
1 Skill Magic I Grants a +3 bonus to Concentration and Perform skills.
1 Extra Song I You gain the ability to perform one additional bard song before resting.
1 Inspired Bravery I The use of your inspire courage ability grants an additional +2 bonus to fear saves.
1 Devotion I Grants a 20% increase to the effectiveness of your 1st level healing spells.
1 Energy of Music I Grants a 20 point increase to spell points.
2 Bard's Charisma I Grants a +1 increase to Charisma score.
2 Inspired Damage I The use of your inspire courage ability grants an additional +1 damage bonus.
2 Improved Devotion I Grants a 30% increase to the effectiveness of your 1st level healing spells.
2 Energy of Music II Grants a 25 point increase to spell points.
3 Skill Interaction II Grants a +4 bonus to Diplomacy and Bluff skills.
3 Skill Magic II Grants a +4 bonus to Concentration and Perform skills.
3 Extra Song II You gain the ability to perform three additional bard songs before resting.
3 Inspired Attack I The use of your inspire courage ability grants an additional +1 attack bonus.
3 Greater Devotion I Grants a 40% increase to the effectiveness of your 1st level healing spells.
3 Energy of Music III Grants a 30 point increase to spell points.
4 Inspired Damage II The use of your inspire courage ability grants an additional +2 damage bonus.
4 Inspired Bravery II The use of your inspire courage ability grants an additional +3 bonus to fear saves.
4 Music of Makers You can use this ability to fascinate constructs.
4 Devotion II Grants a 20% increase to the effectiveness of your 2nd level and lower healing spells.
4 Energy of Music IV Grants a 35 point increase to spell points.
5 Skill Interaction III Grants a +5 bonus to Diplomacy and Bluff skills.
5 Skill Magic III Grants a +5 bonus to Concentration and Perform skills.
5 Extra Song III You gain the ability to perform five additional bard songs before resting.
5 Improved Devotion II Grants a 30% increase to the effectiveness of your 2nd level and lower healing spells.
5 Energy of Music V Grants a 40 point increase to spell points.
6 Inspired Bravery III The use of your inspire courage ability grants an additional +4 bonus to fear saves.
6 Greater Devotion II Grants a 40% increase to the effectiveness of your 2nd level and lower healing spells.
6 Energy of Music VI Grants a 45 point increase to spell points.
7 Skill Interaction IV Grants a +6 bonus to Diplomacy and Bluff skills.
7 Skill Magic IV Grants a +6 bonus to Concentration and Perform skills.
7 Extra Song IV You gain the ability to perform seven additional bard songs before resting.
7 Devotion III Grants a 20% increase to the effectiveness of your 3rd level and lower healing spells.
7 Energy of Music VII Grants a 50 point increase to spell points.
8 Inspired Attack II The use of your inspire courage ability grants an additional +2 attack bonus.
8 Inspired Damage III The use of your inspire courage ability grants an additional +3 damage bonus.
8 Inspired Bravery IV The use of your inspire courage ability grants an additional +5 bonus to fear saves.
8 Improved Devotion III Grants a 30% increase to the effectiveness of your 3rd level and lower healing spells.
8 Energy of Music VIII Grants a 55 point increase to spell points.
9 Skill Interaction V Grants a +7 bonus to Diplomacy and Bluff skills.
9 Skill Magic V Grants a +7 bonus to Concentration and Perform skills.
9 Extra Song V You gain the ability to perform nine additional bard songs before resting.
9 Energy of Music IX Grants a 60 point increase to spell points.
10 Music of the Dead You can use this ability to fascinate undead.
10 Greater Devotion III Grants a 40% increase to the effectiveness of your 3rd level and lower healing spells.
10 Devotion IV Grants a 20% increase to the effectiveness of your 4th level and lower healing spells.
10 Energy of Music X Grants a 65 point increase to spell points.

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Chierico

Livello Nome Descrizione
1 Skill Tactics I Grants a +3 bonus to Diplomacy and Concentration skills.
1 Skill Recovery I Grants a +3 bonus to Heal and Repair skills.
1 Energy of the Zealot I Grants a 20 point increase to spell points.
1 Extra Turning I You gain the ability to perform 2 additional turn undead attempts before resting.
1 Improved Empower Healing I Using Empower Heal feat costs you fewer spell points for each spell cast while in that mode.
1 Divine Vitality I Activate this ability to restore a small amount of spellcasting energy to another character. Consumes a use of turn undead for the day.
1 Devotion I Grants a 20% increase to the effectiveness of your 1st level healing spells.
1 Nullification I Grants a 20% increase to the damage of your 1st level negative spells.
2 Cleric's Wisdom I Grants a +1 increase to Wisdom score.
2 Energy of the Zealot II Grants a 30 point increase to spell points.
2 Divine Cleansing I Activate this ability to grant another character a morale bonus on Fortitude saves for a short time. Consumes a use of turn undead for the day.
2 Improved Devotion I Grants a 30% increase to the effectiveness of your 1st level healing spells.
2 Improved Nullification I Grants a 30% increase to the damage of your 1st level negative spells.
3 Skill Tactics II Grants a +4 bonus to Diplomacy and Concentration skills.
3 Skill Recovery II Grants a +4 bonus to Heal and Repair skills.
3 Energy of the Zealot III Grants a 40 point increase to spell points.
3 Divine Healing I Activate this ability to give another character healing that persists over several seconds.Consumes a use of turn undead for the day.
3 Devotion II Grants a 20% increase to the effectiveness of your 2nd level and lower healing spells.
3 Nullification II Grants a 20% increase to the damage of your 2nd level and lower negative spells.
4 Energy of the Zealot IV Grants a 50 point increase to spell points.
4 Divine Light I Activate this ability to deal 3d6 points of light damage to the targeted undead creature instead of attempting to turn it. Consumes a use of turn undead for the day.
4 Divine Vitality II Activate this ability to restore a small amount of spellcasting energy to another character. Consumes a use of turn undead for the day.
4 Greater Devotion I Grants a 40% increase to the effectiveness of your 1st level healing spells.
4 Greater Nullification I Grants a 40% increase to the damage of your 1st level negative spells.
5 Skill Tactics III Grants a +5 bonus to Diplomacy and Concentration skills.
5 Skill Recovery III Grants a +5 bonus to Heal and Repair skills.
5 Cleric's Wisdom II Grants a +2 increase to Wisdom score.
5 Energy of the Zealot V Grants a 60 point increase to spell points.
5 Extra Turning II You gain the ability to perform 4 additional turn undead attempts before resting.
5 Improved Devotion II Grants a 30% increase to the effectiveness of your 2nd level and lower healing spells.
5 Improved Nullification II Grants a 30% increase to the damage of your 2nd level and lower negative spells.
6 Energy of the Zealot VI Grants a 70 point increase to spell points.
6 Cleric's Charisma I Grants a +1 increase to Charisma score.
6 Improved Empower Healing II Using Empower Heal feat costs you fewer spell points for each spell cast while in that mode.
6 Divine Cleansing II Activate this ability to grant another character a morale bonus on Fortitude saves for a short time. Consumes a use of turn undead for the day.
6 Divine Healing II Activate this ability to give another character healing that persists over several seconds.Consumes a use of turn undead for the day.
6 Devotion III Grants a 20% increase to the effectiveness of your 3rd level and lower healing spells.
6 Nullification III Grants a 20% increase to the damage of your 3rd level and lower negative spells.
7 Skill Tactics IV Grants a +6 bonus to Diplomacy and Concentration skills.
7 Skill Recovery IV Grants a +6 bonus to Heal and Repair skills.
7 Energy of the Zealot VII Grants a 80 point increase to spell points.
7 Divine Vitality III Activate this ability to restore a small amount of spellcasting energy to another character. Consumes a use of turn undead for the day.
7 Greater Devotion II Grants a 40% increase to the effectiveness of your 2nd level and lower healing spells.
7 Improved Devotion III Grants a 30% increase to the effectiveness of your 3rd level and lower healing spells.
7 Greater Nullification II Grants a 40% increase to the damage of your 2nd level and lower negative spells.
7 Improved Nullification III Grants a 30% increase to the damage of your 3rd level and lower negative spells.
8 Cleric's Wisdom III Grants a +3 increase to Wisdom score.
8 Energy of the Zealot VIII Grants a 90 point increase to spell points.
8 Divine Light II Activate this ability to deal 4d6 points of light damage to the targeted undead creature instead of attempting to turn it. Consumes a use of turn undead for the day.
8 Devotion IV Grants a 20% increase to the effectiveness of your 4th level and lower healing spells.
8 Nullification IV Grants a 20% increase to the damage of your 4th level and lower negative spells.
9 Skill Tactics V Grants a +7 bonus to Diplomacy and Concentration skills.
9 Skill Recovery V Grants a +7 bonus to Heal and Repair skills.
9 Energy of the Zealot IX Grants a 100 point increase to spell points.
9 Cleric's Charisma II Grants a +2 increase to Charisma score.
9 Extra Turning III You gain the ability to perform 6 additional turn undead attempts before resting.
9 Greater Devotion III Grants a 40% increase to the effectiveness of your 3rd level and lower healing spells.
9 Greater Nullification III Grants a 40% increase to the damage of your 3rd level and lower negative spells.
10 Energy of the Zealot X Grants a 110 point increase to spell points.
10 Improved Empower Healing III Using Empower Heal feat costs you fewer spell points for each spell cast while in that mode.
10 Divine Cleansing III Activate this ability to grant another character a morale bonus on Fortitude saves for a short time. Consumes a use of turn undead for the day.
10 Divine Healing III Activate this ability to give another character healing that persists over several seconds.Consumes a use of turn undead for the day.
10 Divine Vitality IV Activate this ability to restore a small amount of spellcasting energy to another character. Consumes a use of turn undead for the day.
10 Improved Devotion IV Grants a 30% increase to the effectiveness of your 4th level and lower healing spells.
10 Devotion V Grants a 20% increase to the effectiveness of your 5th level and lower healing spells.
10 Improved Nullification IV Grants a 30% increase to the damage of your 4th level and lower negative spells.
10 Nullification V Grants a 20% increase to the damage of your 5th level and lower negative spells.

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Guerriero

Livello Nome Descrizione
1 Skill Tactics I Grants a +3 bonus to Intimidate and Tumble skills.
1 Skill Recovery I Grants a +3 bonus to Heal and Repair skills.
1 Fighter's Combat Expertise I Combat Expertise grants you a greater Armor Class bonus.
1 Item Defense I You are skilled at protecting your gear against damage, granting you a 25% chance to negate potential item wear before it occurs.
1 Fighter's Action Boost I This enhancement grants the ability to receive short-term boosts to attacks, Armor Class, or attack speed.
2 Fighter's Strength I Grants a +1 increase to Strength score.
2 Fighter's Mobility I Mobility grants you a greater Armor Class bonus.
2 Armored Agility I Reduces the armor check penalty that applies to many of your skills by 1, regardless of armor worn.
3 Skill Tactics II Grants a +4 bonus to Intimidate and Tumble skills.
3 Skill Recovery II Grants a +4 bonus to Heal and Repair skills.
3 Fighter's Action Boost II This enhancement grants the ability to receive short-term boosts to attacks, Armor Class, or attack speed.
4 Fighter's Dodge Dodge grants you a greater Armor Class bonus.
4 Item Defense II You are skilled at protecting your gear against damage, granting you a 33% chance to negate potential item wear before it occurs.
5 Skill Tactics III Grants a +5 bonus to Intimidate and Tumble skills.
5 Skill Recovery III Grants a +5 bonus to Heal and Repair skills.
5 Fighter's Strength II Grants a +2 increase to Strength score.
5 Fighter's Mobility II Mobility grants you a greater Armor Class bonus.
6 Fighter's Combat Expertise II Combat Expertise grants you a greater Armor Class bonus.
6 Armored Agility II Reduces the armor check penalty that applies to many of your skills by 2, regardless of armor worn.
6 Fighter's Action Boost III This enhancement grants the ability to receive short-term boosts to attacks, Armor Class, or attack speed.
7 Skill Tactics IV Grants a +6 bonus to Intimidate and Tumble skills.
7 Skill Recovery IV Grants a +6 bonus to Heal and Repair skills.
7 Item Defense III You are skilled at protecting your gear against damage, granting you a 50% chance to negate potential item wear before it occurs.
8 Fighter's Strength III Grants a +3 increase to Strength score.
8 Fighter's Mobility III Mobility grants you a greater Armor Class bonus.
9 Skill Tactics V Grants a +7 bonus to Intimidate and Tumble skills.
9 Skill Recovery V Grants a +7 bonus to Heal and Repair skills.
10 Armored Agility III Reduces the armor check penalty that applies to many of your skills by 3, regardless of armor worn.
10 Item Defense IV You are skilled at protecting your gear against damage, granting you a 67% chance to negate potential item wear before it occurs.
10 Fighter's Action Boost IV This enhancement grants the ability to receive short-term boosts to attacks, Armor Class, or attack speed.

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Ladro

Livello Nome Descrizione
1 Skill Stealth I Grants a +3 bonus to Hide and Move Silently skills.
1 Skill Ingenuity I Grants a +3 bonus to Open Lock and Disable Device skills.
1 Skill Perception I Grants a +3 bonus to Search and Spot skills.
1 Rogue's Action Boost I This enhancement grants the ability to receive short-term boosts to skills, weapon damage, or attack speed.
1 Faster Sneaking I Grants a 5% increase in movement rate while sneaking.
2 Rogue's Dexterity I Grants a +1 increase to Dexterity score.
2 Price Warfare I You help the targeted ally negotiate with merchants, giving that ally a short-term boost to his Haggle skill.
2 Faster Sneaking II Grants a 10% increase in movement rate while sneaking.
3 Skill Stealth II Grants a +4 bonus to Hide and Move Silently skills.
3 Skill Ingenuity II Grants a +4 bonus to Open Lock and Disable Device skills.
3 Skill Perception II Grants a +4 bonus to Search and Spot skills.
3 Rogue's Action Boost II This enhancement grants the ability to receive short-term boosts to skills, weapon damage, or attack speed.
3 Faster Sneaking III Grants a 15% increase in movement rate while sneaking.
4 Faster Sneaking IV Grants a 20% increase in movement rate while sneaking.
5 Skill Stealth III Grants a +5 bonus to Hide and Move Silently skills.
5 Skill Ingenuity III Grants a +5 bonus to Open Lock and Disable Device skills.
5 Skill Perception III Grants a +5 bonus to Search and Spot skills.
5 Rogue's Dexterity II Grants a +2 increase to Dexterity score.
5 Faster Sneaking V Grants a 25% increase in movement rate while sneaking.
6 Price Warfare II You help the targeted ally negotiate with merchants, giving that ally a short-term boost to his Haggle skill.
6 Improved Trap Sense I Grants an extra +2 bonus on saving throws against traps.
6 Rogue's Action Boost III This enhancement grants the ability to receive short-term boosts to skills, weapon damage, or attack speed.
6 Faster Sneaking VI Grants a 30% increase in movement rate while sneaking.
7 Skill Stealth IV Grants a +6 bonus to Hide and Move Silently skills.
7 Skill Ingenuity IV Grants a +6 bonus to Open Lock and Disable Device skills.
7 Skill Perception IV Grants a +6 bonus to Search and Spot skills.
7 Faster Sneaking VII Grants a 35% increase in movement rate while sneaking.
8 Rogue's Dexterity III Grants a +3 increase to Dexterity score.
8 Improved Trap Sense II Grants an extra +3 bonus on saving throws against traps.
8 Faster Sneaking VIII Grants a 40% increase in movement rate while sneaking.
9 Skill Stealth V Grants a +7 bonus to Hide and Move Silently skills.
9 Skill Ingenuity V Grants a +7 bonus to Open Lock and Disable Device skills.
9 Skill Perception V Grants a +7 bonus to Search and Spot skills.
9 Faster Sneaking IX Grants a 45% increase in movement rate while sneaking.
10 Price Warfare III You help the targeted ally negotiate with merchants, giving that ally a short-term boost to his Haggle skill.
10 Improved Trap Sense III Grants an extra +4 bonus on saving throws against traps.
10 Rogue's Action Boost IV This enhancement grants the ability to receive short-term boosts to skills, weapon damage, or attack speed.
10 Faster Sneaking X Grants a 50% increase in movement rate while sneaking.

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Mago

Livello Nome Descrizione
1 Skill Tactics I Grants a +3 bonus to Diplomacy and Concentration skills.
1 Skill Resourcefulness I Grants a +3 bonus to Repair and Search skills.
1 Energy of the Scholar I Grants a 20 point increase to spell points.
1 Combustion I Grants a 20% increase to the damage of your 1st level fire spells.
1 Reconstruction I Grants a 20% increase to the effectiveness of your 1st level repair spells.
1 Magnetism I Grants a 20% increase to the damage of your 1st level electricity spells.
1 Glaciation I Grants a 20% increase to the damage of your 1st level cold spells.
2 Wizard's Intelligence I Grants a +1 increase to Intelligence score.
2 Energy of the Scholar II Grants a 30 point increase to spell points.
2 Improved Combustion I Grants a 30% increase to the damage of your 1st level fire spells.
2 Improved Reconstruction I Grants a 30% increase to the effectiveness of your 1st level repair spells.
2 Improved Magnetism I Grants a 30% increase to the damage of your 1st level electricity spells.
2 Improved Glaciation I Grants a 30% increase to the damage of your 1st level cold spells.
3 Skill Tactics II Grants a +4 bonus to Diplomacy and Concentration skills.
3 Skill Resourcefulness II Grants a +4 bonus to Repair and Search skills.
3 Energy of the Scholar III Grants a 40 point increase to spell points.
3 Improved Heightening I Using Heighten Spell feat costs you fewer spell points for each spell cast while in that mode.
3 Greater Combustion I Grants a 40% increase to the damage of your 1st level fire spells.
3 Combustion III Grants a 20% increase to the damage of your 3rd level and lower fire spells.
3 Greater Reconstruction I Grants a 40% increase to the effectiveness of your 1st level repair spells.
3 Reconstruction III Grants a 20% increase to the effectiveness of your 3rd level and lower repair spells.
3 Greater Magnetism I Grants a 40% increase to the damage of your 1st level electricity spells.
3 Magnetism III Grants a 20% increase to the damage of your 3rd level and lower electricity spells.
3 Greater Glaciation I Grants a 40% increase to the damage of your 1st level cold spells.
3 Glaciation III Grants a 20% increase to the damage of your 3rd level and lower cold spells.
4 Energy of the Scholar IV Grants a 50 point increase to spell points.
4 Improved Empowering I Using Empower Spell feat costs you fewer spell points for each spell cast while in that mode.
4 Combustion II Grants a 20% increase to the damage of your 2nd level and lower fire spells.
4 Reconstruction II Grants a 20% increase to the effectiveness of your 2nd level and lower repair spells.
4 Glaciation II Grants a 20% increase to the damage of your 2nd level and lower cold spells.
5 Skill Tactics III Grants a +5 bonus to Diplomacy and Concentration skills.
5 Skill Resourcefulness III Grants a +5 bonus to Repair and Search skills.
5 Wizard's Intelligence II Grants a +2 increase to Intelligence score.
5 Energy of the Scholar V Grants a 60 point increase to spell points.
5 Improved Combustion II Grants a 30% increase to the damage of your 2nd level and lower fire spells.
5 Improved Reconstruction II Grants a 30% increase to the effectiveness of your 2nd level and lower repair spells.
6 Energy of the Scholar VI Grants a 70 point increase to spell points.
6 Improved Empowering II Using Empower Spell feat costs you fewer spell points for each spell cast while in that mode.
6 Improved Heightening II Using Heighten Spell feat costs you fewer spell points for each spell cast while in that mode.
7 Skill Tactics IV Grants a +6 bonus to Diplomacy and Concentration skills.
7 Skill Resourcefulness IV Grants a +6 bonus to Repair and Search skills.
7 Energy of the Scholar VII Grants a 80 point increase to spell points.
7 Improved Maximizing I Using Maximize Spell feat costs you fewer spell points for each spell cast while in that mode.
7 Greater Combustion II Grants a 40% increase to the damage of your 2nd level and lower fire spells.
7 Improved Combustion III Grants a 30% increase to the damage of your 3rd level and lower fire spells.
7 Greater Reconstruction II Grants a 40% increase to the effectiveness of your 2nd level and lower repair spells.
7 Improved Reconstruction III Grants a 30% increase to the effectiveness of your 3rd level and lower repair spells.
7 Improved Magnetism III Grants a 30% increase to the damage of your 3rd level and lower electricity spells.
7 Greater Glaciation II Grants a 40% increase to the damage of your 2nd level and lower cold spells.
7 Improved Glaciation III Grants a 30% increase to the damage of your 3rd level and lower cold spells.
8 Wizard's Intelligence III Grants a +3 increase to Intelligence score.
8 Energy of the Scholar VIII Grants a 90 point increase to spell points.
8 Improved Heightening III Using Heighten Spell feat costs you fewer spell points for each spell cast while in that mode.
8 Combustion IV Grants a 20% increase to the damage of your 4th level and lower fire spells.
8 Reconstruction IV Grants a 20% increase to the effectiveness of your 4th level and lower repair spells.
8 Glaciation IV Grants a 20% increase to the damage of your 4th level and lower cold spells.
9 Skill Tactics V Grants a +7 bonus to Diplomacy and Concentration skills.
9 Skill Resourcefulness V Grants a +7 bonus to Repair and Search skills.
9 Energy of the Scholar IX Grants a 100 point increase to spell points.
9 Greater Combustion III Grants a 40% increase to the damage of your 3rd level and lower fire spells.
9 Greater Reconstruction III Grants a 40% increase to the effectiveness of your 3rd level and lower repair spells.
9 Greater Magnetism III Grants a 40% increase to the damage of your 3rd level and lower electricity spells.
9 Greater Glaciation III Grants a 40% increase to the damage of your 3rd level and lower cold spells.
10 Energy of the Scholar X Grants a 110 point increase to spell points.
10 Improved Empowering III Using Empower Spell feat costs you fewer spell points for each spell cast while in that mode.
10 Improved Maximizing II Using Maximize Spell feat costs you fewer spell points for each spell cast while in that mode.
10 Improved Combustion IV Grants a 30% increase to the damage of your 4th level and lower fire spells.
10 Combustion V Grants a 20% increase to the damage of your 5th level and lower fire spells.
10 Improved Reconstruction IV Grants a 30% increase to the effectiveness of your 4th level and lower repair spells.
10 Magnetism V Grants a 20% increase to the damage of your 5th level and lower electricity spells.
10 Improved Glaciation IV Grants a 30% increase to the damage of your 4th level and lower cold spells.
10 Glaciation V Grants a 20% increase to the damage of your 5th level and lower cold spells.

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Paladino

Livello Nome Descrizione
1 Skill Interaction I Grants a +3 bonus to Diplomacy and Intimidate skills.
1 Skill Recovery I Grants a +3 bonus to Heal and Repair skills.
1 Paladin's Rally Grants you the ability to remove fear from the target ally.
1 Paladin's Grace I Grants an additional +1 bonus on all saving throws.
1 Extra Smite Evil I You gain the ability to Smite Evil 2 additional times between each rest.
1 Paladin's Action Boost I This enhancement grants the ability to receive short-term boosts to attacks, Armor Class, or saves.
2 Paladin's Charisma I Grants a +1 increase to Charisma score.
2 Bulwark of Good I Your aura of good provides an additional +1 Armor Class bonus.
2 Resistance of Good I Your aura of good provides a +1 bonus to all saving throws.
2 Focus of Good I Your aura of good provides a +3 bonus to Concentration skill checks, allowing spellcaster to continue their magic when damaged in combat.
3 Skill Interaction II Grants a +4 bonus to Diplomacy and Intimidate skills.
3 Skill Recovery II Grants a +4 bonus to Heal and Repair skills.
3 Extra Lay on Hands I You can call on your lay on hands ability an additional time between each rest.
3 Paladin's Action Boost II This enhancement grants the ability to receive short-term boosts to attacks, Armor Class, or saves.
3 Courage of Good I Your aura of courage provides an additional +4 bonus to saving throws against fear.
4 Extra Turning I You gain the ability to perform 2 additional turn undead attempts before resting.
4 Extra Smite Evil II You gain the ability to Smite Evil 3 additional times between each rest.
4 Devotion I Grants a 20% increase to the effectiveness of your 1st level healing spells.
4 Energy of the Templar I Grants a 20 point increase to spell points.
5 Skill Interaction III Grants a +5 bonus to Diplomacy and Intimidate skills.
5 Skill Recovery III Grants a +5 bonus to Heal and Repair skills.
5 Paladin's Charisma II Grants a +2 increase to Charisma score.
5 Energy of the Templar II Grants a 25 point increase to spell points.
6 Paladin's Action Boost III This enhancement grants the ability to receive short-term boosts to attacks, Armor Class, or saves.
6 Improved Devotion I Grants a 30% increase to the effectiveness of your 1st level healing spells.
6 Energy of the Templar III Grants a 30 point increase to spell points.
6 Bulwark of Good II Your aura of good provides an additional +2 Armor Class bonus.
6 Resistance of Good II Your aura of good provides a +2 bonus to all saving throws.
6 Focus of Good II Your aura of good provides a +6 bonus to Concentration skill checks, allowing spellcaster to continue their magic when damaged in combat.
7 Skill Interaction IV Grants a +6 bonus to Diplomacy and Intimidate skills.
7 Skill Recovery IV Grants a +6 bonus to Heal and Repair skills.
7 Extra Smite Evil III You gain the ability to Smite Evil 4 additional times between each rest.
7 Energy of the Templar IV Grants a 35 point increase to spell points.
7 Courage of Good II Your aura of courage provides an additional +6 bonus to saving throws against fear.
8 Paladin's Charisma III Grants a +3 increase to Charisma score.
8 Paladin's Grace II Grants an additional +2 bonus on all saving throws.
8 Extra Turning II You gain the ability to perform 4 additional turn undead attempts before resting.
8 Energy of the Templar V Grants a 40 point increase to spell points.
9 Skill Interaction V Grants a +7 bonus to Diplomacy and Intimidate skills.
9 Skill Recovery V Grants a +7 bonus to Heal and Repair skills.
9 Energy of the Templar VI Grants a 45 point increase to spell points.
9 Bulwark of Good III Your aura of good provides an additional +3 Armor Class bonus.
9 Resistance of Good III Your aura of good provides a +3 bonus to all saving throws.
9 Focus of Good III Your aura of good provides a +9 bonus to Concentration skill checks, allowing spellcaster to continue their magic when damaged in combat.
10 Extra Lay on Hands II You can call on your lay on hands ability two additional times between each rest.
10 Extra Smite Evil IV You gain the ability to Smite Evil 5 additional times between each rest.
10 Paladin's Action Boost IV This enhancement grants the ability to receive short-term boosts to attacks, Armor Class, or saves.
10 Greater Devotion I Grants a 40% increase to the effectiveness of your 1st level healing spells.
10 Energy of the Templar VII Grants a 50 point increase to spell points.

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Ranger

Livello Nome Descrizione
1 Skill Stealth I Grants a +3 bonus to Hide and Move Silently skills.
1 Skill Athleticism I Grants a +3 bonus to Swim and Jump skills.
1 Extra Empathy I You gain the ability to use Wild Empathy 1 additional time between each rest.
1 Ranger's Action Boost I This enhancement grants the ability to receive short-term boosts to skills, energy resistance, or running speed.
1 Favored Damage I When attacking a favored enemy, you receive an additional +1 bonus on damage rolls.
1 Favored Defense I When attacked by a favored enemy, you receive a +2 bonus on Armor Class.
2 Ranger's Dexterity I Grants a +1 increase to Dexterity score.
2 Favored Attack I When attacking a favored enemy, you receive a +1 bonus to attack.
2 Favored Resistance I When making a saving throw against a spell or effect from a favored enemy, you receive a +2 bonus on saving throws.
3 Skill Stealth II Grants a +4 bonus to Hide and Move Silently skills.
3 Skill Athleticism II Grants a +4 bonus to Swim and Jump skills.
3 Ranger's Action Boost II This enhancement grants the ability to receive short-term boosts to skills, energy resistance, or running speed.
4 Vermin Empathy You can use this ability to pacify Vermin much like you can pacify animals with Wild Empathy.
4 Favored Damage II When attacking a favored enemy, you receive an additional +2 bonus on damage rolls.
4 Favored Defense II When attacked by a favored enemy, you receive a +3 bonus on Armor Class.
4 Energy of the Wild I Grants a 20 point increase to spell points.
5 Skill Stealth III Grants a +5 bonus to Hide and Move Silently skills.
5 Skill Athleticism III Grants a +5 bonus to Swim and Jump skills.
5 Ranger's Dexterity II Grants a +2 increase to Dexterity score.
5 Energy of the Wild II Grants a 25 point increase to spell points.
6 Extra Empathy II You gain the ability to use Wild Empathy 2 additional times between each rest.
6 Ranger's Action Boost III This enhancement grants the ability to receive short-term boosts to skills, energy resistance, or running speed.
6 Favored Attack II When attacking a favored enemy, you receive a +2 bonus to attack.
6 Favored Resistance II When making a saving throw against a spell or effect from a favored enemy, you receive a +3 bonus on saving throws.
6 Energy of the Wild III Grants a 30 point increase to spell points.
7 Skill Stealth IV Grants a +6 bonus to Hide and Move Silently skills.
7 Skill Athleticism IV Grants a +6 bonus to Swim and Jump skills.
7 Energy of the Wild IV Grants a 35 point increase to spell points.
8 Ranger's Dexterity III Grants a +3 increase to Dexterity score.
8 Favored Damage III When attacking a favored enemy, you receive an additional +3 bonus on damage rolls.
8 Favored Defense III When attacked by a favored enemy, you receive a +4 bonus on Armor Class.
8 Energy of the Wild V Grants a 40 point increase to spell points.
8 Devotion I Grants a 20% increase to the effectiveness of your 1st level healing spells.
9 Skill Stealth V Grants a +7 bonus to Hide and Move Silently skills.
9 Skill Athleticism V Grants a +7 bonus to Swim and Jump skills.
9 Extra Empathy III You gain the ability to use Wild Empathy 3 additional times between each rest.
9 Energy of the Wild VI Grants a 45 point increase to spell points.
10 Elemental Empathy You can use this ability to pacify Elementals much like you can pacify animals with Wild Empathy.
10 Ranger's Action Boost IV This enhancement grants the ability to receive short-term boosts to skills, energy resistance, or running speed.
10 Favored Attack III When attacking a favored enemy, you receive a +3 bonus to attack.
10 Favored Resistance III When making a saving throw against a spell or effect from a favored enemy, you receive a +4 bonus on saving throws.
10 Energy of the Wild VII Grants a 50 point increase to spell points.
10 Improved Devotion I Grants a 30% increase to the effectiveness of your 1st level healing spells.

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Stregone

Livello Nome Descrizione
1 Skill Tactics I Grants a +3 bonus to Diplomacy and Concentration skills.
1 Skill Interaction I Grants a +3 bonus to Bluff and Haggle skills.
1 Energy of the Dragonblooded I Grants a 30 point increase to spell points.
1 Combustion I Grants a 20% increase to the damage of your 1st level fire spells.
1 Reconstruction I Grants a 20% increase to the effectiveness of your 1st level repair spells.
1 Magnetism I Grants a 20% increase to the damage of your 1st level electricity spells.
1 Glaciation I Grants a 20% increase to the damage of your 1st level cold spells.
2 Sorcerer's Charisma I Grants a +1 increase to Charisma score.
2 Energy of the Dragonblooded II Grants a 45 point increase to spell points.
2 Improved Combustion I Grants a 30% increase to the damage of your 1st level fire spells.
2 Improved Reconstruction I Grants a 30% increase to the effectiveness of your 1st level repair spells.
2 Improved Magnetism I Grants a 30% increase to the damage of your 1st level electricity spells.
2 Improved Glaciation I Grants a 30% increase to the damage of your 1st level cold spells.
3 Skill Tactics II Grants a +4 bonus to Diplomacy and Concentration skills.
3 Skill Interaction II Grants a +4 bonus to Bluff and Haggle skills.
3 Energy of the Dragonblooded III Grants a 60 point increase to spell points.
3 Improved Heightening I Using Heighten Spell feat costs you fewer spell points for each spell cast while in that mode.
3 Greater Combustion I Grants a 40% increase to the damage of your 1st level fire spells.
3 Greater Reconstruction I Grants a 40% increase to the effectiveness of your 1st level repair spells.
3 Greater Magnetism I Grants a 40% increase to the damage of your 1st level electricity spells.
3 Greater Glaciation I Grants a 40% increase to the damage of your 1st level cold spells.
4 Energy of the Dragonblooded IV Grants a 75 point increase to spell points.
4 Improved Empowering I Using Empower Spell feat costs you fewer spell points for each spell cast while in that mode.
4 Combustion II Grants a 20% increase to the damage of your 2nd level and lower fire spells.
4 Reconstruction II Grants a 20% increase to the effectiveness of your 2nd level and lower repair spells.
4 Glaciation II Grants a 20% increase to the damage of your 2nd level and lower cold spells.
5 Skill Tactics III Grants a +5 bonus to Diplomacy and Concentration skills.
5 Skill Interaction III Grants a +5 bonus to Bluff and Haggle skills.
5 Sorcerer's Charisma II Grants a +2 increase to Charisma score.
5 Energy of the Dragonblooded V Grants a 90 point increase to spell points.
5 Improved Combustion II Grants a 30% increase to the damage of your 2nd level and lower fire spells.
5 Improved Reconstruction II Grants a 30% increase to the effectiveness of your 2nd level and lower repair spells.
5 Improved Glaciation II Grants a 30% increase to the damage of your 2nd level and lower cold spells.
6 Energy of the Dragonblooded VI Grants a 105 point increase to spell points.
6 Improved Heightening II Using Heighten Spell feat costs you fewer spell points for each spell cast while in that mode.
6 Combustion III Grants a 20% increase to the damage of your 3rd level and lower fire spells.
6 Reconstruction III Grants a 20% increase to the effectiveness of your 3rd level and lower repair spells.
6 Magnetism III Grants a 20% increase to the damage of your 3rd level and lower electricity spells.
6 Glaciation III Grants a 20% increase to the damage of your 3rd level and lower cold spells.
7 Skill Tactics IV Grants a +6 bonus to Diplomacy and Concentration skills.
7 Skill Interaction IV Grants a +6 bonus to Bluff and Haggle skills.
7 Energy of the Dragonblooded VII Grants a 120 point increase to spell points.
7 Greater Combustion II Grants a 40% increase to the damage of your 2nd level and lower fire spells.
7 Improved Combustion III Grants a 30% increase to the damage of your 3rd level and lower fire spells.
7 Greater Reconstruction II Grants a 40% increase to the effectiveness of your 2nd level and lower repair spells.
7 Improved Reconstruction III Grants a 30% increase to the effectiveness of your 3rd level and lower repair spells.
7 Improved Magnetism III Grants a 30% increase to the damage of your 3rd level and lower electricity spells.
7 Greater Glaciation II Grants a 40% increase to the damage of your 2nd level and lower cold spells.
7 Improved Glaciation III Grants a 30% increase to the damage of your 3rd level and lower cold spells.
8 Sorcerer's Charisma III Grants a +3 increase to Charisma score.
8 Energy of the Dragonblooded VIII Grants a 135 point increase to spell points.
8 Improved Empowering II Using Empower Spell feat costs you fewer spell points for each spell cast while in that mode.
8 Combustion IV Grants a 20% increase to the damage of your 4th level and lower fire spells.
8 Reconstruction IV Grants a 20% increase to the effectiveness of your 4th level and lower repair spells.
8 Glaciation IV Grants a 20% increase to the damage of your 4th level and lower cold spells.
9 Skill Tactics V Grants a +7 bonus to Diplomacy and Concentration skills.
9 Skill Interaction V Grants a +7 bonus to Bluff and Haggle skills.
9 Energy of the Dragonblooded IX Grants a 150 point increase to spell points.
9 Improved Heightening III Using Heighten Spell feat costs you fewer spell points for each spell cast while in that mode.
9 Greater Combustion III Grants a 40% increase to the damage of your 3rd level and lower fire spells.
9 Greater Reconstruction III Grants a 40% increase to the effectiveness of your 3rd level and lower repair spells.
9 Greater Magnetism III Grants a 40% increase to the damage of your 3rd level and lower electricity spells.
9 Greater Glaciation III Grants a 40% increase to the damage of your 3rd level and lower cold spells.
10 Energy of the Dragonblooded X Grants a 165 point increase to spell points.
10 Improved Combustion IV Grants a 30% increase to the damage of your 4th level and lower fire spells.
10 Combustion V Grants a 20% increase to the damage of your 5th level and lower fire spells.
10 Improved Reconstruction IV Grants a 30% increase to the effectiveness of your 4th level and lower repair spells.
10 Magnetism V Grants a 20% increase to the damage of your 5th level and lower electricity spells.
10 Improved Glaciation IV Grants a 30% increase to the damage of your 4th level and lower cold spells.
10 Glaciation V Grants a 20% increase to the damage of your 5th level and lower cold spells.

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