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Scritto da burru
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Venerdì 19 Settembre 2008 06:02 |
Gli "enhancement" sono bonus per abilità e caratteristiche del personaggio. Ogni razza e classe hanno i propri. Elfo | Livello | Nome | Descrizione | | 1 | Elven Perception I | Garantisce un bonus +2 alle abilità Ascoltare, Cercare ed Osservare | | 2 | Elven Enchantment Resistance I | Garantisce un bonus +2 sui tiri salvezza contro incantesimi. | | 2 | Elven Arcanum I | Guadagni 20 punti mana. | | 2 | Elven Melee Damage I | Guadagni un addizionale bonus +1 sui tire per i danni quando usi una spada lunga o un rapier. | | 2 | Elven Ranged Damage I | Guadagni un addizionale bonus di +1 sui tiri per i danni quando usi un arco lungo o un arco corto. | | 3 | Elven Perception II | Garantisce un bonus +3 alle abilità di Ascoltare, Cercare, Osservere. | | 3 | Elven Dexterity I | Garantisce un incremento di +1 ai punti destrezza. | | 4 | Elven Enchantment Resistance II | Garantisce un bonus +4 sui tiri salvezza contro incantesimi. | | 5 | Elven Perception III | Garantisce un bonus +4 alle abilità di Ascoltare, Cercare, Osservere. | | 5 | Elven Arcanum II | Guadagni 40 punti mana. | | 6 | Elven Melee Attack I | Guadagni un addizionale bonus +1 sui tiri per attaccare quando usi una spada lunda o un rapier. | | 6 | Elven Ranged Attack I | Guadagni un addizionale bonus +1 sui tiri per attaccare quando usi un arco lungo o un arco corto. | | 7 | Elven Perception IV | Garantisce un bonus +5 sui tiri salvezza contro incantesimi. | | 8 | Elven Dexterity II | Garantisce un incremento di +1 ai punti destrezza. | | 8 | Elven Arcanum III | Guadagni 60 punti mana. | | 9 | Elven Perception V | Garantisce un bonus +6 sui tiri salvezza contro incantesimi. | | 9 | Elven Enchantment Resistance III | Garantisce un bonus +6 sui tiri salvezza contro incantesimi. | | 10 | Elven Melee Damage II | Guadagni un addizionale bonus +2 sui tiri per attaccare quando usi una spada lunda o un rapier. | | 10 | Elven Ranged Damage II | Guadagni un addizionale bonus +1 sui tiri per attaccare quando usi un arco lungo o un arco corto. | Torna su Forgiato | Livello | Nome | Descrizione | | 1 | Warforged Durability I | Garantisce un bonus +2 alle abilità Riparare ed Equilibrio. | | 1 | Construct Thinking I | Garantisce un bonus +2 sui tiri contro gli incantesimi basati sulla volontà. | | 1 | Healer's Friend I | Incrementi del 10% il beneficio degli incantesimi di cura. | | 2 | Warforged Hardiness | Garantisce un bonus +1 sui tiri salvezza sulla tempra. | | 2 | Inscribed Armor I | Riduce del 5% il fallimento degli incantesimi arcani. | | 2 | Warforged Durability II | Garantisce un bonus +3 alle abilità Riparare ed Equilibrio. | | 3 | Warforged Constitution I | Garantisce un bonus +1 ai punti costituzione. | | 4 | Nausea & Exhaustion Immunity | Ulteriori incrementi alle vostra resistenza all'esaurimento e alla nausea rendendovi, completamente immuni a questi effetti. | | 5 | Warforged Durability III | Garantisce un bonus +4 alle abilità Riparare ed Equilibrio. | | 5 | Construct Thinking II | Garantisce un bonus +3 ai tiri salvezza contro incantesimi basati sulla volontà. | | 5 | Damage Reduction I | Guadagni una riduzione di danno 1/adamntine, o migliora la tua esistente resistenza ai danni di 1. | | 6 | Healer's Friend II | Incrementi del 20% il beneficio degli incantesimi di cura. | | 6 | Sleep & Paralysis Immunity | Ulteriori incrementi alle vostra resistenza al sonno e alla paralisi, rendendovi completamente immuni a questi effetti. | | 7 | Warforged Durability IV | Garantisce un bonus +5 alle abilità Riparare ed Equilibrio. | | 7 | Inscribed Armor II | Riduce del 10% il fallimento degli incantesimi arcani. | | 8 | Warforged Constitution II | Garantisce un bonus +2 ai punti costituzione. | | 8 | Poison & Disease Immunity | Ulteriori incrementi alle vostra resistenza all'avvelenamento e alla malattia, rendendovi completamente immuni a questi effetti. | | 9 | Warforged Durability V | Garantisce un bonus +6 alle abilità Riparare ed Equilibrio. | | 9 | Construct Thinking III | Garantisce un bonus +4 ai tiri salvezza contro incantesimi basati sulla volontà. | | 10 | Healer's Friend III | Incrementi del 30% il beneficio degli incantesimi di cura. | | 10 | Energy Drain Immunity | Ulteriori incrementi alle vostra resistenza allassorbimento di energia, rendendovi completamente immuni a questi effetti. | | 10 | Improved Damage Reduction II | Guadagni una riduzione di danno 2/adamntine, o migliora la tua esistente resistenza ai danni di 2. | Torna su Halfling | Livello | Nome | Descrizione | | 1 | Halfling Stealth I | Garantisce un bonus +2 alle abilità di Nascondersi e Muoversi Silenziosamente. | | 1 | Hero's Companion I | Garantisce ad uno dei vostri compagni bonus di breve durata a danni e ai tiri salvezza mentre è dal vostro lato. | | 1 | Halfling Thrown Weapon Damage I | Guadagni un addizionale bonus di +1 ai danni quando usi armi da lancio. | | 2 | Halfling Luck I | Garantisce un bonus +1 ai tiri salvezza. | | 2 | Halfling Fear Resistance I | Garantisce un bonus +2 ai tiri salvezza contro paura. | | 2 | Hero's Companion II | Garantisce ad uno dei vostri compagni bonus di breve durata all'attacco, ai danni e ai tiri salvezza mentre è dal vostro lato. | | 3 | Halfling Stealth II | Garantisce un bonus +3 alle abilità di Nascondersi e Muoversi Silenziosamente. | | 3 | Halfling Dexterity I | Garantisce un bonus +1 ai punti destrezza. | | 3 | Hero's Companion III | Garantisce ad uno dei vostri compagni bonus di breve durata all'attacco, ai danni, alla classe armatura e ai tiri salvezza mentre è dal vostro lato. | | 4 | Hero's Companion IV | Garantisce ad uno dei vostri compagni bonus di breve durata all'attacco, ai danni, alla classe armatura e ai tiri salvezza mentre è dal vostro lato. | | 4 | Halfling Thrown Weapon Attack I | Guadagni un addizionale bonus di +1 all'attacco quando usi armi da lancio. | | 5 | Halfling Stealth III | Garantisce un bonus +4 alle abilità di Nascondersi e Muoversi Silenziosamente. | | 5 | Halfling Fear Resistance II | Garantisce un bonus +4 ai tiri salvezza contro paura. | | 5 | Hero's Companion V | Garantisce ad uno dei vostri compagni bonus di breve durata all'attacco, ai danni, alla classe armatura e ai tiri salvezza mentre è dal vostro lato. | | 6 | Halfling Luck II | Garantisce un bonus +2 ai tiri salvezza. | | 6 | Hero's Companion VI | Garantisce ad uno dei vostri compagni bonus di breve durata all'attacco, ai danni, alla classe armatura e ai tiri salvezza mentre è dal vostro lato. | | 6 | Halfling Thrown Weapon Damage II | Guadagni un addizionale bonus di +2 ai danni quando usi armi da lancio. | | 7 | Halfling Stealth IV | Garantisce un bonus +5 alle abilità di Nascondersi e Muoversi Silenziosamente. | | 7 | Hero's Companion VII | Garantisce ad uno dei vostri compagni bonus di breve durata all'attacco, ai danni, alla classe armatura e ai tiri salvezza mentre è dal vostro lato. | | 8 | Halfling Dexterity II | Garantisce un bonus +2 ai punti destrezza. | | 8 | Hero's Companion VIII | Garantisce ad uno dei vostri compagni bonus di breve durata all'attacco, ai danni, alla classe armatura e ai tiri salvezza mentre è dal vostro lato. | | 8 | Halfling Thrown Weapon Attack II | Guadagni un addizionale bonus di +1 all'attaco quando usi armi da lancio. | | 9 | Halfling Stealth V | Garantisce un bonus +6 alle abilità di Nascondersi e Muoversi Silenziosamente. | | 9 | Hero's Companion IX | Garantisce ad uno dei vostri compagni bonus di breve durata all'attacco, ai danni, alla classe armatura e ai tiri salvezza mentre è dal vostro lato. | | 10 | Halfling Luck III | Garantisce un bonus +3 ai tiri salvezza. | | 10 | Hero's Companion X | Garantisce ad uno dei vostri compagni bonus di breve durata all'attacco, ai danni, alla classe armatura e ai tiri salvezza mentre è dal vostro lato. | | 10 | Halfling Thrown Weapon Damage III | Guadagni un addizionale bonus di +3 ai danni quando usi armi da lancio. | Torna su Nano | Livello | Nome | Descrizione | | 1 | Dwarven Search I | Garantisce un bonus di +5 all'abilità di cercare. | | 1 | Dwarven Poison Resistance I | Garantisce un bonus di +2 ai tiri salvezza contro avvelenamento. | | 1 | Goblinoid Hatred I | Garantisce un addizionale bonus di +2 contro gli attacchi di goblinoidi. | | 1 | Giant Dodger | Guadagni un addizionale bonus di +4 nello schivare gli attacchi di giganti. | | 1 | Dwarven Armored Agility I | Riduce la penalita dell'armatura a che è applicata a molte abilita di 1, senza riguardo all'armatura portata. | | 2 | Dwarven Faith I | Garantisce un incremento di 20 punti mana. | | 2 | Dwarven Spell Resistance I | Garantisce un bonus di +2 sui tiri salvezza contro incantesimi ed effetti magici. | | 2 | Axe Damage I | Guadagni un addizionale bonus di +1 ai danni quando usi ascia da battaglia, ascia da lancio, ascia grande, ascia nanica. | | 2 | Dwarven Shield Mastery I | You gain an additional bonus to reduce the damage you suffer when blocking. | | 3 | Dwarven Search II | Garantisce un bonus di +6 all'abilità di cercare. | | 3 | Dwarven Constitution I | Garantisce un bonus +1 ai punti costituzione. | | 3 | Dwarven Poison Resistance II | Garantisce un bonus di +3 ai tiri salvezza contro avvelenamento. | | 4 | Dwarf Toughness | Doubles the benefit you receive from the Toughness feat. | | 4 | Dwarven Cleverness | Grants a +2 bonus on saving throws against traps. | | 5 | Dwarven Search III | Garantisce un bonus di +7 all'abilità di cercare. | | 5 | Dwarven Poison Resistance III | Garantisce un bonus di +4 ai tiri salvezza contro avvelenamento. | | 5 | Dwarven Faith II | Garantisce un incremento di 40 punti mana. | | 5 | Dwarven Armored Agility II | Riduce la penalita dell'armatura a che è applicata a molte abilita di 2, senza riguardo all'armatura portata. | | 6 | Dwarven Spell Resistance II | Garantisce un bonus di +3 sui tiri salvezza contro incantesimi ed effetti magici. | | 6 | Axe Attack I | Guadagni un addizionale bonus di +1 sull'attacco quando usi ascia da battaglia, ascia da lancio, ascia grande, ascia nanica. | | 6 | Dwarven Shield Mastery II | You gain an additional bonus to reduce the damage you suffer when blocking. | | 7 | Dwarven Search IV | Garantisce un bonus di +8 all'abilità di cercare. | | 7 | Battle Hardened | Grants a +4 bonus on saving throws against fear. | | 7 | Goblinoid Hatred II | Garantisce un addizionale bonus di +4 contro gli attacchi di goblinoidi. | | 8 | Dwarven Constitution II | Garantisce un bonus +2 ai punti costituzione. | | 8 | Dwarven Poison Resistance IV | Garantisce un bonus di +5 ai tiri salvezza contro avvelenamento. | | 8 | Dwarven Faith III | Garantisce un incremento di 60 punti mana. | | 9 | Dwarven Search V | Garantisce un bonus di +9 all'abilità di cercare. | | 9 | Dwarven Armored Agility III | Riduce la penalita dell'armatura a che è applicata a molte abilita di 3, senza riguardo all'armatura portata. | | 10 | Dwarven Spell Resistance III | Garantisce un bonus di +4 sui tiri salvezza contro incantesimi ed effetti magici. | | 10 | Axe Damage II | Guadagni un addizionale bonus di +2 ai danni quando usi ascia da battaglia, ascia da lancio, ascia grande, ascia nanica. | | 10 | Dwarven Shield Mastery III | You gain an additional bonus to reduce the damage you suffer when blocking. | Torna su Umano | Livello | Nome | Descrizione | | 1 | Human Versatility I | Grants a +1 bonus to all skill checks. | | 2 | Improved Recovery I | The benefit you receive from healing spells is increased by 10%. | | 3 | Human Versatility II | Grants a +2 bonus to all skill checks. | | 4 | Human Constitution I | Grants a +1 increase to Constitution score. | | 4 | Human Charisma I | Grants a +1 increase to Charisma score. | | 5 | Human Dexterity I | Grants a +1 increase to Dexterity score. | | 5 | Human Intelligence I | Grants a +1 increase to Intelligence score. | | 6 | Human Versatility III | Grants a +3 bonus to all skill checks. | | 6 | Human Strength I | Grants a +1 increase to Strength score. | | 6 | Human Wisdom I | Grants a +1 increase to Wisdom score. | | 7 | Improved Recovery II | The benefit you receive from healing spells is increased by 15%. | | 9 | Human Versatility IV | Grants a +4 bonus to all skill checks. | | 10 | Improved Recovery III | The benefit you receive from healing spells is increased by 20%. | Torna su Barbaro | Livello | Nome | Descrizione | | 1 | Extend Rage I | Your rage lasts 25% longer. | | 1 | Skill Interaction I | Grants a +3 bonus to Intimidate and Listen skills. | | 1 | Skill Athleticism I | Grants a +3 bonus to Jump and Swim skills. | | 1 | Barbarian's Power Attack I | Power Attack does additional bonus damage. | | 1 | Barbarian's Intimidation | Intimidated targets are shaken. | | 1 | Barbarian's Action Boost I | This enhancement grants the ability to receive short-term boosts to weapon damage, damage reduction, or movement speed. | | 2 | Barbarian's Constitution I | Grants a +1 increase to Constitution score. | | 2 | Extra Rage I | You can rage one additional time between resting. | | 2 | Power Rage I | You gain an additional +2 Strength when raging. | | 2 | Resist Disease I | Grants a +3 bonus on saving throws against disease. | | 2 | Resist Poison I | Grants a +3 bonus on saving throws against poison. | | 3 | Skill Interaction II | Grants a +4 bonus to Intimidate and Listen skills. | | 3 | Skill Athleticism II | Grants a +4 bonus to Jump and Swim skills. | | 3 | Hardy Rage I | You gain an additional +2 Constitution when raging. | | 3 | Improved Trap Sense I | Grants an extra +2 bonus on saving throws against traps. | | 3 | Barbarian Toughness | Doubles the benefit you receive from the Toughness feat. | | 3 | Barbarian's Action Boost II | This enhancement grants the ability to receive short-term boosts to weapon damage, damage reduction, or movement speed. | | 4 | Extend Rage II | Your rage lasts 50% longer. | | 4 | Resist Disease II | Grants a +6 bonus on saving throws against disease. | | 4 | Resist Poison II | Grants a +6 bonus on saving throws against poison. | | 4 | Greater Willpower I | You gain an additional +2 bonus to Will saves when raging. | | 4 | Improved Damage Reduction I | You gain damage reduction 1/adamantine, or improve your existing damage reduction by 1. | | 5 | Skill Interaction III | Grants a +5 bonus to Intimidate and Listen skills. | | 5 | Skill Athleticism III | Grants a +5 bonus to Jump and Swim skills. | | 5 | Barbarian's Constitution II | Grants a +2 increase to Constitution score. | | 5 | Power Rage II | You gain an additional +3 Strength when raging. | | 5 | Improved Trap Sense II | Grants an extra +3 bonus on saving throws against traps. | | 6 | Barbarian's Power Attack II | Power Attack does additional bonus damage. | | 6 | Extra Rage II | You can rage two additional times between resting. | | 6 | Barbarian's Action Boost III | This enhancement grants the ability to receive short-term boosts to weapon damage, damage reduction, or movement speed. | | 7 | Extend Rage III | Your rage lasts 75% longer. | | 7 | Skill Interaction IV | Grants a +6 bonus to Intimidate and Listen skills. | | 7 | Skill Athleticism IV | Grants a +6 bonus to Jump and Swim skills. | | 7 | Hardy Rage II | You gain an additional +3 Constitution when raging. | | 7 | Improved Trap Sense III | Grants an extra +4 bonus on saving throws against traps. | | 8 | Barbarian's Constitution III | Grants a +3 increase to Constitution score. | | 8 | Power Rage III | You gain an additional +4 Strength when raging. | | 9 | Skill Interaction V | Grants a +7 bonus to Intimidate and Listen skills. | | 9 | Skill Athleticism V | Grants a +7 bonus to Jump and Swim skills. | | 9 | Improved Trap Sense IV | Grants an extra +5 bonus on saving throws against traps. | | 9 | Greater Willpower II | You gain an additional +4 bonus to Will saves when raging. | | 10 | Extend Rage IV | Your rage lasts twice as long. | | 10 | Extra Rage III | You can rage three additional times between resting. | | 10 | Hardy Rage III | You gain an additional +4 Constitution when raging. | | 10 | Barbarian's Action Boost IV | This enhancement grants the ability to receive short-term boosts to weapon damage, damage reduction, or movement speed. | | 10 | Improved Damage Reduction II | You gain damage reduction 2/adamantine, or improve your existing damage reduction by 2. | Torna su Bardo | Livello | Nome | Descrizione | | 1 | Skill Interaction I | Grants a +3 bonus to Diplomacy and Bluff skills. | | 1 | Skill Magic I | Grants a +3 bonus to Concentration and Perform skills. | | 1 | Extra Song I | You gain the ability to perform one additional bard song before resting. | | 1 | Inspired Bravery I | The use of your inspire courage ability grants an additional +2 bonus to fear saves. | | 1 | Devotion I | Grants a 20% increase to the effectiveness of your 1st level healing spells. | | 1 | Energy of Music I | Grants a 20 point increase to spell points. | | 2 | Bard's Charisma I | Grants a +1 increase to Charisma score. | | 2 | Inspired Damage I | The use of your inspire courage ability grants an additional +1 damage bonus. | | 2 | Improved Devotion I | Grants a 30% increase to the effectiveness of your 1st level healing spells. | | 2 | Energy of Music II | Grants a 25 point increase to spell points. | | 3 | Skill Interaction II | Grants a +4 bonus to Diplomacy and Bluff skills. | | 3 | Skill Magic II | Grants a +4 bonus to Concentration and Perform skills. | | 3 | Extra Song II | You gain the ability to perform three additional bard songs before resting. | | 3 | Inspired Attack I | The use of your inspire courage ability grants an additional +1 attack bonus. | | 3 | Greater Devotion I | Grants a 40% increase to the effectiveness of your 1st level healing spells. | | 3 | Energy of Music III | Grants a 30 point increase to spell points. | | 4 | Inspired Damage II | The use of your inspire courage ability grants an additional +2 damage bonus. | | 4 | Inspired Bravery II | The use of your inspire courage ability grants an additional +3 bonus to fear saves. | | 4 | Music of Makers | You can use this ability to fascinate constructs. | | 4 | Devotion II | Grants a 20% increase to the effectiveness of your 2nd level and lower healing spells. | | 4 | Energy of Music IV | Grants a 35 point increase to spell points. | | 5 | Skill Interaction III | Grants a +5 bonus to Diplomacy and Bluff skills. | | 5 | Skill Magic III | Grants a +5 bonus to Concentration and Perform skills. | | 5 | Extra Song III | You gain the ability to perform five additional bard songs before resting. | | 5 | Improved Devotion II | Grants a 30% increase to the effectiveness of your 2nd level and lower healing spells. | | 5 | Energy of Music V | Grants a 40 point increase to spell points. | | 6 | Inspired Bravery III | The use of your inspire courage ability grants an additional +4 bonus to fear saves. | | 6 | Greater Devotion II | Grants a 40% increase to the effectiveness of your 2nd level and lower healing spells. | | 6 | Energy of Music VI | Grants a 45 point increase to spell points. | | 7 | Skill Interaction IV | Grants a +6 bonus to Diplomacy and Bluff skills. | | 7 | Skill Magic IV | Grants a +6 bonus to Concentration and Perform skills. | | 7 | Extra Song IV | You gain the ability to perform seven additional bard songs before resting. | | 7 | Devotion III | Grants a 20% increase to the effectiveness of your 3rd level and lower healing spells. | | 7 | Energy of Music VII | Grants a 50 point increase to spell points. | | 8 | Inspired Attack II | The use of your inspire courage ability grants an additional +2 attack bonus. | | 8 | Inspired Damage III | The use of your inspire courage ability grants an additional +3 damage bonus. | | 8 | Inspired Bravery IV | The use of your inspire courage ability grants an additional +5 bonus to fear saves. | | 8 | Improved Devotion III | Grants a 30% increase to the effectiveness of your 3rd level and lower healing spells. | | 8 | Energy of Music VIII | Grants a 55 point increase to spell points. | | 9 | Skill Interaction V | Grants a +7 bonus to Diplomacy and Bluff skills. | | 9 | Skill Magic V | Grants a +7 bonus to Concentration and Perform skills. | | 9 | Extra Song V | You gain the ability to perform nine additional bard songs before resting. | | 9 | Energy of Music IX | Grants a 60 point increase to spell points. | | 10 | Music of the Dead | You can use this ability to fascinate undead. | | 10 | Greater Devotion III | Grants a 40% increase to the effectiveness of your 3rd level and lower healing spells. | | 10 | Devotion IV | Grants a 20% increase to the effectiveness of your 4th level and lower healing spells. | | 10 | Energy of Music X | Grants a 65 point increase to spell points. | Torna su Chierico | Livello | Nome | Descrizione | | 1 | Skill Tactics I | Grants a +3 bonus to Diplomacy and Concentration skills. | | 1 | Skill Recovery I | Grants a +3 bonus to Heal and Repair skills. | | 1 | Energy of the Zealot I | Grants a 20 point increase to spell points. | | 1 | Extra Turning I | You gain the ability to perform 2 additional turn undead attempts before resting. | | 1 | Improved Empower Healing I | Using Empower Heal feat costs you fewer spell points for each spell cast while in that mode. | | 1 | Divine Vitality I | Activate this ability to restore a small amount of spellcasting energy to another character. Consumes a use of turn undead for the day. | | 1 | Devotion I | Grants a 20% increase to the effectiveness of your 1st level healing spells. | | 1 | Nullification I | Grants a 20% increase to the damage of your 1st level negative spells. | | 2 | Cleric's Wisdom I | Grants a +1 increase to Wisdom score. | | 2 | Energy of the Zealot II | Grants a 30 point increase to spell points. | | 2 | Divine Cleansing I | Activate this ability to grant another character a morale bonus on Fortitude saves for a short time. Consumes a use of turn undead for the day. | | 2 | Improved Devotion I | Grants a 30% increase to the effectiveness of your 1st level healing spells. | | 2 | Improved Nullification I | Grants a 30% increase to the damage of your 1st level negative spells. | | 3 | Skill Tactics II | Grants a +4 bonus to Diplomacy and Concentration skills. | | 3 | Skill Recovery II | Grants a +4 bonus to Heal and Repair skills. | | 3 | Energy of the Zealot III | Grants a 40 point increase to spell points. | | 3 | Divine Healing I | Activate this ability to give another character healing that persists over several seconds.Consumes a use of turn undead for the day. | | 3 | Devotion II | Grants a 20% increase to the effectiveness of your 2nd level and lower healing spells. | | 3 | Nullification II | Grants a 20% increase to the damage of your 2nd level and lower negative spells. | | 4 | Energy of the Zealot IV | Grants a 50 point increase to spell points. | | 4 | Divine Light I | Activate this ability to deal 3d6 points of light damage to the targeted undead creature instead of attempting to turn it. Consumes a use of turn undead for the day. | | 4 | Divine Vitality II | Activate this ability to restore a small amount of spellcasting energy to another character. Consumes a use of turn undead for the day. | | 4 | Greater Devotion I | Grants a 40% increase to the effectiveness of your 1st level healing spells. | | 4 | Greater Nullification I | Grants a 40% increase to the damage of your 1st level negative spells. | | 5 | Skill Tactics III | Grants a +5 bonus to Diplomacy and Concentration skills. | | 5 | Skill Recovery III | Grants a +5 bonus to Heal and Repair skills. | | 5 | Cleric's Wisdom II | Grants a +2 increase to Wisdom score. | | 5 | Energy of the Zealot V | Grants a 60 point increase to spell points. | | 5 | Extra Turning II | You gain the ability to perform 4 additional turn undead attempts before resting. | | 5 | Improved Devotion II | Grants a 30% increase to the effectiveness of your 2nd level and lower healing spells. | | 5 | Improved Nullification II | Grants a 30% increase to the damage of your 2nd level and lower negative spells. | | 6 | Energy of the Zealot VI | Grants a 70 point increase to spell points. | | 6 | Cleric's Charisma I | Grants a +1 increase to Charisma score. | | 6 | Improved Empower Healing II | Using Empower Heal feat costs you fewer spell points for each spell cast while in that mode. | | 6 | Divine Cleansing II | Activate this ability to grant another character a morale bonus on Fortitude saves for a short time. Consumes a use of turn undead for the day. | | 6 | Divine Healing II | Activate this ability to give another character healing that persists over several seconds.Consumes a use of turn undead for the day. | | 6 | Devotion III | Grants a 20% increase to the effectiveness of your 3rd level and lower healing spells. | | 6 | Nullification III | Grants a 20% increase to the damage of your 3rd level and lower negative spells. | | 7 | Skill Tactics IV | Grants a +6 bonus to Diplomacy and Concentration skills. | | 7 | Skill Recovery IV | Grants a +6 bonus to Heal and Repair skills. | | 7 | Energy of the Zealot VII | Grants a 80 point increase to spell points. | | 7 | Divine Vitality III | Activate this ability to restore a small amount of spellcasting energy to another character. Consumes a use of turn undead for the day. | | 7 | Greater Devotion II | Grants a 40% increase to the effectiveness of your 2nd level and lower healing spells. | | 7 | Improved Devotion III | Grants a 30% increase to the effectiveness of your 3rd level and lower healing spells. | | 7 | Greater Nullification II | Grants a 40% increase to the damage of your 2nd level and lower negative spells. | | 7 | Improved Nullification III | Grants a 30% increase to the damage of your 3rd level and lower negative spells. | | 8 | Cleric's Wisdom III | Grants a +3 increase to Wisdom score. | | 8 | Energy of the Zealot VIII | Grants a 90 point increase to spell points. | | 8 | Divine Light II | Activate this ability to deal 4d6 points of light damage to the targeted undead creature instead of attempting to turn it. Consumes a use of turn undead for the day. | | 8 | Devotion IV | Grants a 20% increase to the effectiveness of your 4th level and lower healing spells. | | 8 | Nullification IV | Grants a 20% increase to the damage of your 4th level and lower negative spells. | | 9 | Skill Tactics V | Grants a +7 bonus to Diplomacy and Concentration skills. | | 9 | Skill Recovery V | Grants a +7 bonus to Heal and Repair skills. | | 9 | Energy of the Zealot IX | Grants a 100 point increase to spell points. | | 9 | Cleric's Charisma II | Grants a +2 increase to Charisma score. | | 9 | Extra Turning III | You gain the ability to perform 6 additional turn undead attempts before resting. | | 9 | Greater Devotion III | Grants a 40% increase to the effectiveness of your 3rd level and lower healing spells. | | 9 | Greater Nullification III | Grants a 40% increase to the damage of your 3rd level and lower negative spells. | | 10 | Energy of the Zealot X | Grants a 110 point increase to spell points. | | 10 | Improved Empower Healing III | Using Empower Heal feat costs you fewer spell points for each spell cast while in that mode. | | 10 | Divine Cleansing III | Activate this ability to grant another character a morale bonus on Fortitude saves for a short time. Consumes a use of turn undead for the day. | | 10 | Divine Healing III | Activate this ability to give another character healing that persists over several seconds.Consumes a use of turn undead for the day. | | 10 | Divine Vitality IV | Activate this ability to restore a small amount of spellcasting energy to another character. Consumes a use of turn undead for the day. | | 10 | Improved Devotion IV | Grants a 30% increase to the effectiveness of your 4th level and lower healing spells. | | 10 | Devotion V | Grants a 20% increase to the effectiveness of your 5th level and lower healing spells. | | 10 | Improved Nullification IV | Grants a 30% increase to the damage of your 4th level and lower negative spells. | | 10 | Nullification V | Grants a 20% increase to the damage of your 5th level and lower negative spells. | Torna su Guerriero | Livello | Nome | Descrizione | | 1 | Skill Tactics I | Grants a +3 bonus to Intimidate and Tumble skills. | | 1 | Skill Recovery I | Grants a +3 bonus to Heal and Repair skills. | | 1 | Fighter's Combat Expertise I | Combat Expertise grants you a greater Armor Class bonus. | | 1 | Item Defense I | You are skilled at protecting your gear against damage, granting you a 25% chance to negate potential item wear before it occurs. | | 1 | Fighter's Action Boost I | This enhancement grants the ability to receive short-term boosts to attacks, Armor Class, or attack speed. | | 2 | Fighter's Strength I | Grants a +1 increase to Strength score. | | 2 | Fighter's Mobility I | Mobility grants you a greater Armor Class bonus. | | 2 | Armored Agility I | Reduces the armor check penalty that applies to many of your skills by 1, regardless of armor worn. | | 3 | Skill Tactics II | Grants a +4 bonus to Intimidate and Tumble skills. | | 3 | Skill Recovery II | Grants a +4 bonus to Heal and Repair skills. | | 3 | Fighter's Action Boost II | This enhancement grants the ability to receive short-term boosts to attacks, Armor Class, or attack speed. | | 4 | Fighter's Dodge | Dodge grants you a greater Armor Class bonus. | | 4 | Item Defense II | You are skilled at protecting your gear against damage, granting you a 33% chance to negate potential item wear before it occurs. | | 5 | Skill Tactics III | Grants a +5 bonus to Intimidate and Tumble skills. | | 5 | Skill Recovery III | Grants a +5 bonus to Heal and Repair skills. | | 5 | Fighter's Strength II | Grants a +2 increase to Strength score. | | 5 | Fighter's Mobility II | Mobility grants you a greater Armor Class bonus. | | 6 | Fighter's Combat Expertise II | Combat Expertise grants you a greater Armor Class bonus. | | 6 | Armored Agility II | Reduces the armor check penalty that applies to many of your skills by 2, regardless of armor worn. | | 6 | Fighter's Action Boost III | This enhancement grants the ability to receive short-term boosts to attacks, Armor Class, or attack speed. | | 7 | Skill Tactics IV | Grants a +6 bonus to Intimidate and Tumble skills. | | 7 | Skill Recovery IV | Grants a +6 bonus to Heal and Repair skills. | | 7 | Item Defense III | You are skilled at protecting your gear against damage, granting you a 50% chance to negate potential item wear before it occurs. | | 8 | Fighter's Strength III | Grants a +3 increase to Strength score. | | 8 | Fighter's Mobility III | Mobility grants you a greater Armor Class bonus. | | 9 | Skill Tactics V | Grants a +7 bonus to Intimidate and Tumble skills. | | 9 | Skill Recovery V | Grants a +7 bonus to Heal and Repair skills. | | 10 | Armored Agility III | Reduces the armor check penalty that applies to many of your skills by 3, regardless of armor worn. | | 10 | Item Defense IV | You are skilled at protecting your gear against damage, granting you a 67% chance to negate potential item wear before it occurs. | | 10 | Fighter's Action Boost IV | This enhancement grants the ability to receive short-term boosts to attacks, Armor Class, or attack speed. | Torna su Ladro | Livello | Nome | Descrizione | | 1 | Skill Stealth I | Grants a +3 bonus to Hide and Move Silently skills. | | 1 | Skill Ingenuity I | Grants a +3 bonus to Open Lock and Disable Device skills. | | 1 | Skill Perception I | Grants a +3 bonus to Search and Spot skills. | | 1 | Rogue's Action Boost I | This enhancement grants the ability to receive short-term boosts to skills, weapon damage, or attack speed. | | 1 | Faster Sneaking I | Grants a 5% increase in movement rate while sneaking. | | 2 | Rogue's Dexterity I | Grants a +1 increase to Dexterity score. | | 2 | Price Warfare I | You help the targeted ally negotiate with merchants, giving that ally a short-term boost to his Haggle skill. | | 2 | Faster Sneaking II | Grants a 10% increase in movement rate while sneaking. | | 3 | Skill Stealth II | Grants a +4 bonus to Hide and Move Silently skills. | | 3 | Skill Ingenuity II | Grants a +4 bonus to Open Lock and Disable Device skills. | | 3 | Skill Perception II | Grants a +4 bonus to Search and Spot skills. | | 3 | Rogue's Action Boost II | This enhancement grants the ability to receive short-term boosts to skills, weapon damage, or attack speed. | | 3 | Faster Sneaking III | Grants a 15% increase in movement rate while sneaking. | | 4 | Faster Sneaking IV | Grants a 20% increase in movement rate while sneaking. | | 5 | Skill Stealth III | Grants a +5 bonus to Hide and Move Silently skills. | | 5 | Skill Ingenuity III | Grants a +5 bonus to Open Lock and Disable Device skills. | | 5 | Skill Perception III | Grants a +5 bonus to Search and Spot skills. | | 5 | Rogue's Dexterity II | Grants a +2 increase to Dexterity score. | | 5 | Faster Sneaking V | Grants a 25% increase in movement rate while sneaking. | | 6 | Price Warfare II | You help the targeted ally negotiate with merchants, giving that ally a short-term boost to his Haggle skill. | | 6 | Improved Trap Sense I | Grants an extra +2 bonus on saving throws against traps. | | 6 | Rogue's Action Boost III | This enhancement grants the ability to receive short-term boosts to skills, weapon damage, or attack speed. | | 6 | Faster Sneaking VI | Grants a 30% increase in movement rate while sneaking. | | 7 | Skill Stealth IV | Grants a +6 bonus to Hide and Move Silently skills. | | 7 | Skill Ingenuity IV | Grants a +6 bonus to Open Lock and Disable Device skills. | | 7 | Skill Perception IV | Grants a +6 bonus to Search and Spot skills. | | 7 | Faster Sneaking VII | Grants a 35% increase in movement rate while sneaking. | | 8 | Rogue's Dexterity III | Grants a +3 increase to Dexterity score. | | 8 | Improved Trap Sense II | Grants an extra +3 bonus on saving throws against traps. | | 8 | Faster Sneaking VIII | Grants a 40% increase in movement rate while sneaking. | | 9 | Skill Stealth V | Grants a +7 bonus to Hide and Move Silently skills. | | 9 | Skill Ingenuity V | Grants a +7 bonus to Open Lock and Disable Device skills. | | 9 | Skill Perception V | Grants a +7 bonus to Search and Spot skills. | | 9 | Faster Sneaking IX | Grants a 45% increase in movement rate while sneaking. | | 10 | Price Warfare III | You help the targeted ally negotiate with merchants, giving that ally a short-term boost to his Haggle skill. | | 10 | Improved Trap Sense III | Grants an extra +4 bonus on saving throws against traps. | | 10 | Rogue's Action Boost IV | This enhancement grants the ability to receive short-term boosts to skills, weapon damage, or attack speed. | | 10 | Faster Sneaking X | Grants a 50% increase in movement rate while sneaking. | | | | | Torna su Mago | Livello | Nome | Descrizione | | 1 | Skill Tactics I | Grants a +3 bonus to Diplomacy and Concentration skills. | | 1 | Skill Resourcefulness I | Grants a +3 bonus to Repair and Search skills. | | 1 | Energy of the Scholar I | Grants a 20 point increase to spell points. | | 1 | Combustion I | Grants a 20% increase to the damage of your 1st level fire spells. | | 1 | Reconstruction I | Grants a 20% increase to the effectiveness of your 1st level repair spells. | | 1 | Magnetism I | Grants a 20% increase to the damage of your 1st level electricity spells. | | 1 | Glaciation I | Grants a 20% increase to the damage of your 1st level cold spells. | | 2 | Wizard's Intelligence I | Grants a +1 increase to Intelligence score. | | 2 | Energy of the Scholar II | Grants a 30 point increase to spell points. | | 2 | Improved Combustion I | Grants a 30% increase to the damage of your 1st level fire spells. | | 2 | Improved Reconstruction I | Grants a 30% increase to the effectiveness of your 1st level repair spells. | | 2 | Improved Magnetism I | Grants a 30% increase to the damage of your 1st level electricity spells. | | 2 | Improved Glaciation I | Grants a 30% increase to the damage of your 1st level cold spells. | | 3 | Skill Tactics II | Grants a +4 bonus to Diplomacy and Concentration skills. | | 3 | Skill Resourcefulness II | Grants a +4 bonus to Repair and Search skills. | | 3 | Energy of the Scholar III | Grants a 40 point increase to spell points. | | 3 | Improved Heightening I | Using Heighten Spell feat costs you fewer spell points for each spell cast while in that mode. | | 3 | Greater Combustion I | Grants a 40% increase to the damage of your 1st level fire spells. | | 3 | Combustion III | Grants a 20% increase to the damage of your 3rd level and lower fire spells. | | 3 | Greater Reconstruction I | Grants a 40% increase to the effectiveness of your 1st level repair spells. | | 3 | Reconstruction III | Grants a 20% increase to the effectiveness of your 3rd level and lower repair spells. | | 3 | Greater Magnetism I | Grants a 40% increase to the damage of your 1st level electricity spells. | | 3 | Magnetism III | Grants a 20% increase to the damage of your 3rd level and lower electricity spells. | | 3 | Greater Glaciation I | Grants a 40% increase to the damage of your 1st level cold spells. | | 3 | Glaciation III | Grants a 20% increase to the damage of your 3rd level and lower cold spells. | | 4 | Energy of the Scholar IV | Grants a 50 point increase to spell points. | | 4 | Improved Empowering I | Using Empower Spell feat costs you fewer spell points for each spell cast while in that mode. | | 4 | Combustion II | Grants a 20% increase to the damage of your 2nd level and lower fire spells. | | 4 | Reconstruction II | Grants a 20% increase to the effectiveness of your 2nd level and lower repair spells. | | 4 | Glaciation II | Grants a 20% increase to the damage of your 2nd level and lower cold spells. | | 5 | Skill Tactics III | Grants a +5 bonus to Diplomacy and Concentration skills. | | 5 | Skill Resourcefulness III | Grants a +5 bonus to Repair and Search skills. | | 5 | Wizard's Intelligence II | Grants a +2 increase to Intelligence score. | | 5 | Energy of the Scholar V | Grants a 60 point increase to spell points. | | 5 | Improved Combustion II | Grants a 30% increase to the damage of your 2nd level and lower fire spells. | | 5 | Improved Reconstruction II | Grants a 30% increase to the effectiveness of your 2nd level and lower repair spells. | | 6 | Energy of the Scholar VI | Grants a 70 point increase to spell points. | | 6 | Improved Empowering II | Using Empower Spell feat costs you fewer spell points for each spell cast while in that mode. | | 6 | Improved Heightening II | Using Heighten Spell feat costs you fewer spell points for each spell cast while in that mode. | | 7 | Skill Tactics IV | Grants a +6 bonus to Diplomacy and Concentration skills. | | 7 | Skill Resourcefulness IV | Grants a +6 bonus to Repair and Search skills. | | 7 | Energy of the Scholar VII | Grants a 80 point increase to spell points. | | 7 | Improved Maximizing I | Using Maximize Spell feat costs you fewer spell points for each spell cast while in that mode. | | 7 | Greater Combustion II | Grants a 40% increase to the damage of your 2nd level and lower fire spells. | | 7 | Improved Combustion III | Grants a 30% increase to the damage of your 3rd level and lower fire spells. | | 7 | Greater Reconstruction II | Grants a 40% increase to the effectiveness of your 2nd level and lower repair spells. | | 7 | Improved Reconstruction III | Grants a 30% increase to the effectiveness of your 3rd level and lower repair spells. | | 7 | Improved Magnetism III | Grants a 30% increase to the damage of your 3rd level and lower electricity spells. | | 7 | Greater Glaciation II | Grants a 40% increase to the damage of your 2nd level and lower cold spells. | | 7 | Improved Glaciation III | Grants a 30% increase to the damage of your 3rd level and lower cold spells. | | 8 | Wizard's Intelligence III | Grants a +3 increase to Intelligence score. | | 8 | Energy of the Scholar VIII | Grants a 90 point increase to spell points. | | 8 | Improved Heightening III | Using Heighten Spell feat costs you fewer spell points for each spell cast while in that mode. | | 8 | Combustion IV | Grants a 20% increase to the damage of your 4th level and lower fire spells. | | 8 | Reconstruction IV | Grants a 20% increase to the effectiveness of your 4th level and lower repair spells. | | 8 | Glaciation IV | Grants a 20% increase to the damage of your 4th level and lower cold spells. | | 9 | Skill Tactics V | Grants a +7 bonus to Diplomacy and Concentration skills. | | 9 | Skill Resourcefulness V | Grants a +7 bonus to Repair and Search skills. | | 9 | Energy of the Scholar IX | Grants a 100 point increase to spell points. | | 9 | Greater Combustion III | Grants a 40% increase to the damage of your 3rd level and lower fire spells. | | 9 | Greater Reconstruction III | Grants a 40% increase to the effectiveness of your 3rd level and lower repair spells. | | 9 | Greater Magnetism III | Grants a 40% increase to the damage of your 3rd level and lower electricity spells. | | 9 | Greater Glaciation III | Grants a 40% increase to the damage of your 3rd level and lower cold spells. | | 10 | Energy of the Scholar X | Grants a 110 point increase to spell points. | | 10 | Improved Empowering III | Using Empower Spell feat costs you fewer spell points for each spell cast while in that mode. | | 10 | Improved Maximizing II | Using Maximize Spell feat costs you fewer spell points for each spell cast while in that mode. | | 10 | Improved Combustion IV | Grants a 30% increase to the damage of your 4th level and lower fire spells. | | 10 | Combustion V | Grants a 20% increase to the damage of your 5th level and lower fire spells. | | 10 | Improved Reconstruction IV | Grants a 30% increase to the effectiveness of your 4th level and lower repair spells. | | 10 | Magnetism V | Grants a 20% increase to the damage of your 5th level and lower electricity spells. | | 10 | Improved Glaciation IV | Grants a 30% increase to the damage of your 4th level and lower cold spells. | | 10 | Glaciation V | Grants a 20% increase to the damage of your 5th level and lower cold spells. | Torna su Paladino | Livello | Nome | Descrizione | | 1 | Skill Interaction I | Grants a +3 bonus to Diplomacy and Intimidate skills. | | 1 | Skill Recovery I | Grants a +3 bonus to Heal and Repair skills. | | 1 | Paladin's Rally | Grants you the ability to remove fear from the target ally. | | 1 | Paladin's Grace I | Grants an additional +1 bonus on all saving throws. | | 1 | Extra Smite Evil I | You gain the ability to Smite Evil 2 additional times between each rest. | | 1 | Paladin's Action Boost I | This enhancement grants the ability to receive short-term boosts to attacks, Armor Class, or saves. | | 2 | Paladin's Charisma I | Grants a +1 increase to Charisma score. | | 2 | Bulwark of Good I | Your aura of good provides an additional +1 Armor Class bonus. | | 2 | Resistance of Good I | Your aura of good provides a +1 bonus to all saving throws. | | 2 | Focus of Good I | Your aura of good provides a +3 bonus to Concentration skill checks, allowing spellcaster to continue their magic when damaged in combat. | | 3 | Skill Interaction II | Grants a +4 bonus to Diplomacy and Intimidate skills. | | 3 | Skill Recovery II | Grants a +4 bonus to Heal and Repair skills. | | 3 | Extra Lay on Hands I | You can call on your lay on hands ability an additional time between each rest. | | 3 | Paladin's Action Boost II | This enhancement grants the ability to receive short-term boosts to attacks, Armor Class, or saves. | | 3 | Courage of Good I | Your aura of courage provides an additional +4 bonus to saving throws against fear. | | 4 | Extra Turning I | You gain the ability to perform 2 additional turn undead attempts before resting. | | 4 | Extra Smite Evil II | You gain the ability to Smite Evil 3 additional times between each rest. | | 4 | Devotion I | Grants a 20% increase to the effectiveness of your 1st level healing spells. | | 4 | Energy of the Templar I | Grants a 20 point increase to spell points. | | 5 | Skill Interaction III | Grants a +5 bonus to Diplomacy and Intimidate skills. | | 5 | Skill Recovery III | Grants a +5 bonus to Heal and Repair skills. | | 5 | Paladin's Charisma II | Grants a +2 increase to Charisma score. | | 5 | Energy of the Templar II | Grants a 25 point increase to spell points. | | 6 | Paladin's Action Boost III | This enhancement grants the ability to receive short-term boosts to attacks, Armor Class, or saves. | | 6 | Improved Devotion I | Grants a 30% increase to the effectiveness of your 1st level healing spells. | | 6 | Energy of the Templar III | Grants a 30 point increase to spell points. | | 6 | Bulwark of Good II | Your aura of good provides an additional +2 Armor Class bonus. | | 6 | Resistance of Good II | Your aura of good provides a +2 bonus to all saving throws. | | 6 | Focus of Good II | Your aura of good provides a +6 bonus to Concentration skill checks, allowing spellcaster to continue their magic when damaged in combat. | | 7 | Skill Interaction IV | Grants a +6 bonus to Diplomacy and Intimidate skills. | | 7 | Skill Recovery IV | Grants a +6 bonus to Heal and Repair skills. | | 7 | Extra Smite Evil III | You gain the ability to Smite Evil 4 additional times between each rest. | | 7 | Energy of the Templar IV | Grants a 35 point increase to spell points. | | 7 | Courage of Good II | Your aura of courage provides an additional +6 bonus to saving throws against fear. | | 8 | Paladin's Charisma III | Grants a +3 increase to Charisma score. | | 8 | Paladin's Grace II | Grants an additional +2 bonus on all saving throws. | | 8 | Extra Turning II | You gain the ability to perform 4 additional turn undead attempts before resting. | | 8 | Energy of the Templar V | Grants a 40 point increase to spell points. | | 9 | Skill Interaction V | Grants a +7 bonus to Diplomacy and Intimidate skills. | | 9 | Skill Recovery V | Grants a +7 bonus to Heal and Repair skills. | | 9 | Energy of the Templar VI | Grants a 45 point increase to spell points. | | 9 | Bulwark of Good III | Your aura of good provides an additional +3 Armor Class bonus. | | 9 | Resistance of Good III | Your aura of good provides a +3 bonus to all saving throws. | | 9 | Focus of Good III | Your aura of good provides a +9 bonus to Concentration skill checks, allowing spellcaster to continue their magic when damaged in combat. | | 10 | Extra Lay on Hands II | You can call on your lay on hands ability two additional times between each rest. | | 10 | Extra Smite Evil IV | You gain the ability to Smite Evil 5 additional times between each rest. | | 10 | Paladin's Action Boost IV | This enhancement grants the ability to receive short-term boosts to attacks, Armor Class, or saves. | | 10 | Greater Devotion I | Grants a 40% increase to the effectiveness of your 1st level healing spells. | | 10 | Energy of the Templar VII | Grants a 50 point increase to spell points. | Torna su Ranger | Livello | Nome | Descrizione | | 1 | Skill Stealth I | Grants a +3 bonus to Hide and Move Silently skills. | | 1 | Skill Athleticism I | Grants a +3 bonus to Swim and Jump skills. | | 1 | Extra Empathy I | You gain the ability to use Wild Empathy 1 additional time between each rest. | | 1 | Ranger's Action Boost I | This enhancement grants the ability to receive short-term boosts to skills, energy resistance, or running speed. | | 1 | Favored Damage I | When attacking a favored enemy, you receive an additional +1 bonus on damage rolls. | | 1 | Favored Defense I | When attacked by a favored enemy, you receive a +2 bonus on Armor Class. | | 2 | Ranger's Dexterity I | Grants a +1 increase to Dexterity score. | | 2 | Favored Attack I | When attacking a favored enemy, you receive a +1 bonus to attack. | | 2 | Favored Resistance I | When making a saving throw against a spell or effect from a favored enemy, you receive a +2 bonus on saving throws. | | 3 | Skill Stealth II | Grants a +4 bonus to Hide and Move Silently skills. | | 3 | Skill Athleticism II | Grants a +4 bonus to Swim and Jump skills. | | 3 | Ranger's Action Boost II | This enhancement grants the ability to receive short-term boosts to skills, energy resistance, or running speed. | | 4 | Vermin Empathy | You can use this ability to pacify Vermin much like you can pacify animals with Wild Empathy. | | 4 | Favored Damage II | When attacking a favored enemy, you receive an additional +2 bonus on damage rolls. | | 4 | Favored Defense II | When attacked by a favored enemy, you receive a +3 bonus on Armor Class. | | 4 | Energy of the Wild I | Grants a 20 point increase to spell points. | | 5 | Skill Stealth III | Grants a +5 bonus to Hide and Move Silently skills. | | 5 | Skill Athleticism III | Grants a +5 bonus to Swim and Jump skills. | | 5 | Ranger's Dexterity II | Grants a +2 increase to Dexterity score. | | 5 | Energy of the Wild II | Grants a 25 point increase to spell points. | | 6 | Extra Empathy II | You gain the ability to use Wild Empathy 2 additional times between each rest. | | 6 | Ranger's Action Boost III | This enhancement grants the ability to receive short-term boosts to skills, energy resistance, or running speed. | | 6 | Favored Attack II | When attacking a favored enemy, you receive a +2 bonus to attack. | | 6 | Favored Resistance II | When making a saving throw against a spell or effect from a favored enemy, you receive a +3 bonus on saving throws. | | 6 | Energy of the Wild III | Grants a 30 point increase to spell points. | | 7 | Skill Stealth IV | Grants a +6 bonus to Hide and Move Silently skills. | | 7 | Skill Athleticism IV | Grants a +6 bonus to Swim and Jump skills. | | 7 | Energy of the Wild IV | Grants a 35 point increase to spell points. | | 8 | Ranger's Dexterity III | Grants a +3 increase to Dexterity score. | | 8 | Favored Damage III | When attacking a favored enemy, you receive an additional +3 bonus on damage rolls. | | 8 | Favored Defense III | When attacked by a favored enemy, you receive a +4 bonus on Armor Class. | | 8 | Energy of the Wild V | Grants a 40 point increase to spell points. | | 8 | Devotion I | Grants a 20% increase to the effectiveness of your 1st level healing spells. | | 9 | Skill Stealth V | Grants a +7 bonus to Hide and Move Silently skills. | | 9 | Skill Athleticism V | Grants a +7 bonus to Swim and Jump skills. | | 9 | Extra Empathy III | You gain the ability to use Wild Empathy 3 additional times between each rest. | | 9 | Energy of the Wild VI | Grants a 45 point increase to spell points. | | 10 | Elemental Empathy | You can use this ability to pacify Elementals much like you can pacify animals with Wild Empathy. | | 10 | Ranger's Action Boost IV | This enhancement grants the ability to receive short-term boosts to skills, energy resistance, or running speed. | | 10 | Favored Attack III | When attacking a favored enemy, you receive a +3 bonus to attack. | | 10 | Favored Resistance III | When making a saving throw against a spell or effect from a favored enemy, you receive a +4 bonus on saving throws. | | 10 | Energy of the Wild VII | Grants a 50 point increase to spell points. | | 10 | Improved Devotion I | Grants a 30% increase to the effectiveness of your 1st level healing spells. | Torna su Stregone | Livello | Nome | Descrizione | | 1 | Skill Tactics I | Grants a +3 bonus to Diplomacy and Concentration skills. | | 1 | Skill Interaction I | Grants a +3 bonus to Bluff and Haggle skills. | | 1 | Energy of the Dragonblooded I | Grants a 30 point increase to spell points. | | 1 | Combustion I | Grants a 20% increase to the damage of your 1st level fire spells. | | 1 | Reconstruction I | Grants a 20% increase to the effectiveness of your 1st level repair spells. | | 1 | Magnetism I | Grants a 20% increase to the damage of your 1st level electricity spells. | | 1 | Glaciation I | Grants a 20% increase to the damage of your 1st level cold spells. | | 2 | Sorcerer's Charisma I | Grants a +1 increase to Charisma score. | | 2 | Energy of the Dragonblooded II | Grants a 45 point increase to spell points. | | 2 | Improved Combustion I | Grants a 30% increase to the damage of your 1st level fire spells. | | 2 | Improved Reconstruction I | Grants a 30% increase to the effectiveness of your 1st level repair spells. | | 2 | Improved Magnetism I | Grants a 30% increase to the damage of your 1st level electricity spells. | | 2 | Improved Glaciation I | Grants a 30% increase to the damage of your 1st level cold spells. | | 3 | Skill Tactics II | Grants a +4 bonus to Diplomacy and Concentration skills. | | 3 | Skill Interaction II | Grants a +4 bonus to Bluff and Haggle skills. | | 3 | Energy of the Dragonblooded III | Grants a 60 point increase to spell points. | | 3 | Improved Heightening I | Using Heighten Spell feat costs you fewer spell points for each spell cast while in that mode. | | 3 | Greater Combustion I | Grants a 40% increase to the damage of your 1st level fire spells. | | 3 | Greater Reconstruction I | Grants a 40% increase to the effectiveness of your 1st level repair spells. | | 3 | Greater Magnetism I | Grants a 40% increase to the damage of your 1st level electricity spells. | | 3 | Greater Glaciation I | Grants a 40% increase to the damage of your 1st level cold spells. | | 4 | Energy of the Dragonblooded IV | Grants a 75 point increase to spell points. | | 4 | Improved Empowering I | Using Empower Spell feat costs you fewer spell points for each spell cast while in that mode. | | 4 | Combustion II | Grants a 20% increase to the damage of your 2nd level and lower fire spells. | | 4 | Reconstruction II | Grants a 20% increase to the effectiveness of your 2nd level and lower repair spells. | | 4 | Glaciation II | Grants a 20% increase to the damage of your 2nd level and lower cold spells. | | 5 | Skill Tactics III | Grants a +5 bonus to Diplomacy and Concentration skills. | | 5 | Skill Interaction III | Grants a +5 bonus to Bluff and Haggle skills. | | 5 | Sorcerer's Charisma II | Grants a +2 increase to Charisma score. | | 5 | Energy of the Dragonblooded V | Grants a 90 point increase to spell points. | | 5 | Improved Combustion II | Grants a 30% increase to the damage of your 2nd level and lower fire spells. | | 5 | Improved Reconstruction II | Grants a 30% increase to the effectiveness of your 2nd level and lower repair spells. | | 5 | Improved Glaciation II | Grants a 30% increase to the damage of your 2nd level and lower cold spells. | | 6 | Energy of the Dragonblooded VI | Grants a 105 point increase to spell points. | | 6 | Improved Heightening II | Using Heighten Spell feat costs you fewer spell points for each spell cast while in that mode. | | 6 | Combustion III | Grants a 20% increase to the damage of your 3rd level and lower fire spells. | | 6 | Reconstruction III | Grants a 20% increase to the effectiveness of your 3rd level and lower repair spells. | | 6 | Magnetism III | Grants a 20% increase to the damage of your 3rd level and lower electricity spells. | | 6 | Glaciation III | Grants a 20% increase to the damage of your 3rd level and lower cold spells. | | 7 | Skill Tactics IV | Grants a +6 bonus to Diplomacy and Concentration skills. | | 7 | Skill Interaction IV | Grants a +6 bonus to Bluff and Haggle skills. | | 7 | Energy of the Dragonblooded VII | Grants a 120 point increase to spell points. | | 7 | Greater Combustion II | Grants a 40% increase to the damage of your 2nd level and lower fire spells. | | 7 | Improved Combustion III | Grants a 30% increase to the damage of your 3rd level and lower fire spells. | | 7 | Greater Reconstruction II | Grants a 40% increase to the effectiveness of your 2nd level and lower repair spells. | | 7 | Improved Reconstruction III | Grants a 30% increase to the effectiveness of your 3rd level and lower repair spells. | | 7 | Improved Magnetism III | Grants a 30% increase to the damage of your 3rd level and lower electricity spells. | | 7 | Greater Glaciation II | Grants a 40% increase to the damage of your 2nd level and lower cold spells. | | 7 | Improved Glaciation III | Grants a 30% increase to the damage of your 3rd level and lower cold spells. | | 8 | Sorcerer's Charisma III | Grants a +3 increase to Charisma score. | | 8 | Energy of the Dragonblooded VIII | Grants a 135 point increase to spell points. | | 8 | Improved Empowering II | Using Empower Spell feat costs you fewer spell points for each spell cast while in that mode. | | 8 | Combustion IV | Grants a 20% increase to the damage of your 4th level and lower fire spells. | | 8 | Reconstruction IV | Grants a 20% increase to the effectiveness of your 4th level and lower repair spells. | | 8 | Glaciation IV | Grants a 20% increase to the damage of your 4th level and lower cold spells. | | 9 | Skill Tactics V | Grants a +7 bonus to Diplomacy and Concentration skills. | | 9 | Skill Interaction V | Grants a +7 bonus to Bluff and Haggle skills. | | 9 | Energy of the Dragonblooded IX | Grants a 150 point increase to spell points. | | 9 | Improved Heightening III | Using Heighten Spell feat costs you fewer spell points for each spell cast while in that mode. | | 9 | Greater Combustion III | Grants a 40% increase to the damage of your 3rd level and lower fire spells. | | 9 | Greater Reconstruction III | Grants a 40% increase to the effectiveness of your 3rd level and lower repair spells. | | 9 | Greater Magnetism III | Grants a 40% increase to the damage of your 3rd level and lower electricity spells. | | 9 | Greater Glaciation III | Grants a 40% increase to the damage of your 3rd level and lower cold spells. | | 10 | Energy of the Dragonblooded X | Grants a 165 point increase to spell points. | | 10 | Improved Combustion IV | Grants a 30% increase to the damage of your 4th level and lower fire spells. | | 10 | Combustion V | Grants a 20% increase to the damage of your 5th level and lower fire spells. | | 10 | Improved Reconstruction IV | Grants a 30% increase to the effectiveness of your 4th level and lower repair spells. | | 10 | Magnetism V | Grants a 20% increase to the damage of your 5th level and lower electricity spells. | | 10 | Improved Glaciation IV | Grants a 30% increase to the damage of your 4th level and lower cold spells. | | 10 | Glaciation V | Grants a 20% increase to the damage of your 5th level and lower cold spells. | Torna su 
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